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General Tabletop Discussion
*Dungeons & Dragons
Specialist Wizard subclass
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<blockquote data-quote="steeldragons" data-source="post: 9411021" data-attributes="member: 92511"><p>Ah. Ok. That was probably me not being clear. Maybe it bares repeating/noting in the feature?</p><p></p><p></p><p>I've done a bit of that with my homebrew specialists. I do have - and want- a generalist/everything "mage/wizard." And, obviously, even with their own spell lists, the specialists and generalists share certain things. Specialists get certain things from the general "Arcane Magic" list that are either in their school, something "adjacent" or "crossover" (like how 1 and 2e used to category a spell as both "illusion/conjuration" or "evocation/adjuration" and so on; OR things that are "general/universal/super useful" magics, e.g. Every wizard, specialist or not, will be able to "Detect Magic" or "Dispel" of some sort. </p><p></p><p>Par example, Illusionists and "full" Mages would all be able to cast a Simple Illusion or Mirror Image, turn Invisible or detect same. But if you're not an illusionist, you're not getting Phantasmal Killer or Hallucinatory Terrain or Seeming. Any mage will be able to do 1st through 3rd level conjurations....but if you're not a conjurer or abjurer, you're not getting, say, Black Tentacles or Dismissal, and such like. </p><p></p><p>As a fuzzy/inexact "line," I tend to break at 3rd level spells. 4th level spells or higher of a particular school belonging to specialists only. General mages would get certain (big thematic) things, like Conjure Elemental or Teleport...but Conjurers and Transmuters (respectively) still have more and other 5th level conjurations and transmutations that a generalist just won't be able to "get/master."</p><p></p><p></p><p>Heard. Gotcha.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 9411021, member: 92511"] Ah. Ok. That was probably me not being clear. Maybe it bares repeating/noting in the feature? I've done a bit of that with my homebrew specialists. I do have - and want- a generalist/everything "mage/wizard." And, obviously, even with their own spell lists, the specialists and generalists share certain things. Specialists get certain things from the general "Arcane Magic" list that are either in their school, something "adjacent" or "crossover" (like how 1 and 2e used to category a spell as both "illusion/conjuration" or "evocation/adjuration" and so on; OR things that are "general/universal/super useful" magics, e.g. Every wizard, specialist or not, will be able to "Detect Magic" or "Dispel" of some sort. Par example, Illusionists and "full" Mages would all be able to cast a Simple Illusion or Mirror Image, turn Invisible or detect same. But if you're not an illusionist, you're not getting Phantasmal Killer or Hallucinatory Terrain or Seeming. Any mage will be able to do 1st through 3rd level conjurations....but if you're not a conjurer or abjurer, you're not getting, say, Black Tentacles or Dismissal, and such like. As a fuzzy/inexact "line," I tend to break at 3rd level spells. 4th level spells or higher of a particular school belonging to specialists only. General mages would get certain (big thematic) things, like Conjure Elemental or Teleport...but Conjurers and Transmuters (respectively) still have more and other 5th level conjurations and transmutations that a generalist just won't be able to "get/master." Heard. Gotcha. [/QUOTE]
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