Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Specialist wizards: Has anything been mentioned?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6272201" data-attributes="member: 1465"><p>Yes, same here. I wouldn't mind if they tuck some options in the DMG, but a wide range of domains is very helpful for me as a DM, not just for players.</p><p></p><p>Perhaps it shouldn't be different, but for some reason I don't feel so worried about wizard schools. Maybe the reason is that 3e wizard specialization rules taught me that the best way to make a specialist is usually to be a generalist and just pick your spells wisely. Thus even without specialization rules, I could still differentiate wizards through spells selection. In theory, you could do the same for clerics BUT it doesn't <em>feel</em> the same when the spell selection is not permanent. I.e. wizards pick what spells they know, thus the choice is critical, while clerics pick what spells they prepare but if there is no other way to differentiate them, a Cleric of Nature can effectively tomorrow look like a Cleric of Knowledge and the next day a Cleric of War... it just doesn't <em>feel</em> like you are really differentiating religions in this way.</p><p></p><p>Secondarily, for some reasons in world building religions is my favourite tool to create conflicts, motivations (both for heroes and villains) and story hooks. It's just an unlimited pools of opportunities for quests and adventures. In theory I guess it could be the same with magic schools, necromancers vs diviners vs evoker etc., but for some reason it doesn't work the same way for me.</p><p></p><p>For these two reasons, as both a player and DM, lack of clerical domains worries me more than lack of wizard specializations.</p><p></p><p>That said, they already designed 8 "Deities" (back when the cleric subclass was deity rather than domain), it shouldn't be hard to adapt those into the final domain structure. I don't expect the 20+ domains of 3e but 8 is already much better than 3.</p><p></p><p>Actually, with a reasonable effort they could salvage most of the previously designed subclasses for the other classes as well, including the Wizard's generalist subclass ("Scholarly Wizard").</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6272201, member: 1465"] Yes, same here. I wouldn't mind if they tuck some options in the DMG, but a wide range of domains is very helpful for me as a DM, not just for players. Perhaps it shouldn't be different, but for some reason I don't feel so worried about wizard schools. Maybe the reason is that 3e wizard specialization rules taught me that the best way to make a specialist is usually to be a generalist and just pick your spells wisely. Thus even without specialization rules, I could still differentiate wizards through spells selection. In theory, you could do the same for clerics BUT it doesn't [I]feel[/I] the same when the spell selection is not permanent. I.e. wizards pick what spells they know, thus the choice is critical, while clerics pick what spells they prepare but if there is no other way to differentiate them, a Cleric of Nature can effectively tomorrow look like a Cleric of Knowledge and the next day a Cleric of War... it just doesn't [I]feel[/I] like you are really differentiating religions in this way. Secondarily, for some reasons in world building religions is my favourite tool to create conflicts, motivations (both for heroes and villains) and story hooks. It's just an unlimited pools of opportunities for quests and adventures. In theory I guess it could be the same with magic schools, necromancers vs diviners vs evoker etc., but for some reason it doesn't work the same way for me. For these two reasons, as both a player and DM, lack of clerical domains worries me more than lack of wizard specializations. That said, they already designed 8 "Deities" (back when the cleric subclass was deity rather than domain), it shouldn't be hard to adapt those into the final domain structure. I don't expect the 20+ domains of 3e but 8 is already much better than 3. Actually, with a reasonable effort they could salvage most of the previously designed subclasses for the other classes as well, including the Wizard's generalist subclass ("Scholarly Wizard"). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Specialist wizards: Has anything been mentioned?
Top