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Specialization in 5E: Proposed House Rule
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<blockquote data-quote="canucksaram" data-source="post: 6545564" data-attributes="member: 6778026"><p>Revised version, after some playtesting:</p><p></p><p style="margin-left: 20px">For each level your character has, you may allot 1 Customization Point.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Customization Points may be spent to buy certain bonuses for your character, subject to GM approval:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p></p><ul> <li data-xf-list-type="ul"><br /> [*=1]add +1 to a specific implementation of a skill (i.e., “skill specialization”) <br /> [*=1]add +1 to hit with a specific weapon or spell <br /> [*=1]add +1 damage with a specific weapon or spell <br /> [*=1]add +1 to the DC of a specific maneuver or spell <br /> [*=1]maximum bonus is equal to half your proficiency bonus (minimum 1) <br /> [*=1]cost is 1:1 for skill specialties (e.g., a +1 to Arcana: Elemental Lore would cost 1 Customization Point; a +2 to Perception: Secret Doors would cost 2 Customization Points). <br /> [*=1]cost is exponential for (a) to hit bonus, (b) damage bonus, (c) spell or maneuver DC increase (e.g., a +1 to hit with longswords costs 1 Customization Point; a +2 or +3 bonus to hit would cost a total of 4 points and 9 Customization Points, respectively). </li> </ul> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 40px"><em></em></p> <p style="margin-left: 40px"><em>Original version:</em></p> <p style="margin-left: 40px"><em></em></p> <p style="margin-left: 40px"><em>For each level your character has, you may allot 1 Specialization Point.</em></p> <p style="margin-left: 40px"><em></em></p> <p style="margin-left: 40px"><em>A Specialization Point may be spent like so (these are just a few examples; confer with your GM to suss things out completely):</em></p> <p style="margin-left: 40px"><em></em></p><p></p><ul> <li data-xf-list-type="ul"><br /> [*=2]<em>add +1 to a specific implementation of a skill (i.e., “skill specialization”)</em> <br /> [*=2]<em>add +1 to hit with a specific weapon or spell</em> <br /> [*=2]<em>add +1 damage with a specific weapon or spell</em> <br /> [*=2]<em>add +1 to the DC of a specific maneuver or spell</em> <br /> [*=2]<em>add +1 to a specific implementation of a skill, hit bonus, damage bonus, DC, maneuver, or other ability, as subject to GM approval</em> </li> </ul> <p style="margin-left: 40px"><em></em></p> <p style="margin-left: 40px"><em>Note: a +1 bonus costs 1 Specialization Point; to increase that same +1 bonus to a +2 bonus costs a further 4 specialization points (5 total); to bump a +2 bonus to a +3 bonus costs an additional 9 specialization points (14 total). It is most effective to spread out your specialization points among a wide variety of skills.</em></p></blockquote><p></p>
[QUOTE="canucksaram, post: 6545564, member: 6778026"] Revised version, after some playtesting: [INDENT]For each level your character has, you may allot 1 Customization Point. Customization Points may be spent to buy certain bonuses for your character, subject to GM approval: [/INDENT] [LIST] [*=1]add +1 to a specific implementation of a skill (i.e., “skill specialization”) [*=1]add +1 to hit with a specific weapon or spell [*=1]add +1 damage with a specific weapon or spell [*=1]add +1 to the DC of a specific maneuver or spell [*=1]maximum bonus is equal to half your proficiency bonus (minimum 1) [*=1]cost is 1:1 for skill specialties (e.g., a +1 to Arcana: Elemental Lore would cost 1 Customization Point; a +2 to Perception: Secret Doors would cost 2 Customization Points). [*=1]cost is exponential for (a) to hit bonus, (b) damage bonus, (c) spell or maneuver DC increase (e.g., a +1 to hit with longswords costs 1 Customization Point; a +2 or +3 bonus to hit would cost a total of 4 points and 9 Customization Points, respectively). [/LIST] [INDENT] [/INDENT] [INDENT=2][I] Original version: For each level your character has, you may allot 1 Specialization Point. A Specialization Point may be spent like so (these are just a few examples; confer with your GM to suss things out completely): [/I][/INDENT] [LIST] [*=2][I]add +1 to a specific implementation of a skill (i.e., “skill specialization”)[/I] [*=2][I]add +1 to hit with a specific weapon or spell[/I] [*=2][I]add +1 damage with a specific weapon or spell[/I] [*=2][I]add +1 to the DC of a specific maneuver or spell[/I] [*=2][I]add +1 to a specific implementation of a skill, hit bonus, damage bonus, DC, maneuver, or other ability, as subject to GM approval[/I] [/LIST] [INDENT=2][I] Note: a +1 bonus costs 1 Specialization Point; to increase that same +1 bonus to a +2 bonus costs a further 4 specialization points (5 total); to bump a +2 bonus to a +3 bonus costs an additional 9 specialization points (14 total). It is most effective to spread out your specialization points among a wide variety of skills.[/I][/INDENT] [/QUOTE]
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