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<blockquote data-quote="Shallown" data-source="post: 1248260" data-attributes="member: 1368"><p>I handle mine a lot like Black adder does. Changing the DC depending on the generalness of the Question. I also take into account the Characters background as well. Such as Character A has Knowledge History And so does Character B both at the same bonus. However the Question is about history of a noble family In Character A's city. I may give him A +1-+2 bonus. If character A was also playing a Noble I may go as high as +4 to reflect the chance that about this one subject he may know a little more. I do this constantly based on the backgrounds of certain characters. </p><p></p><p>I use a lot of knowledge skills if a session goes by without almost every characeter making a knowledge check (even the fighters) that would be unusual. I also allow researching to give a bonus. The Wizard recently researched Golumns and Stone golumns in particular since they know (or think they know) that they are going to face a particularly nasty one soon. So for his Knowledge Aracanna I'll give him a bonus. And to make it easy the Players have to remind me of what they have researched or offer reminders to what may get them bonuses so I don't have to rememeber everybodies little role playing things. I got enough to worrry about. </p><p></p><p>PS As far as the Fighters using knowledge skills I give 2 bonus Skill points to all classes to spend as they wish and allow Knowledges as class skills depending on what they are such as Knowledge (Ironhome ) the wizard has it its his home town. Anyone from their regardless of class would have that as a class skill someone from elsewhere has to pay as a cross class. Admittedly the fighters go for Knowledge tactics or seige warfare or castle defences etc. But since I have no Single class fighters the Front line mooks tend to have even more varing skills.</p><p></p><p>Knowledge is after all Power.</p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1248260, member: 1368"] I handle mine a lot like Black adder does. Changing the DC depending on the generalness of the Question. I also take into account the Characters background as well. Such as Character A has Knowledge History And so does Character B both at the same bonus. However the Question is about history of a noble family In Character A's city. I may give him A +1-+2 bonus. If character A was also playing a Noble I may go as high as +4 to reflect the chance that about this one subject he may know a little more. I do this constantly based on the backgrounds of certain characters. I use a lot of knowledge skills if a session goes by without almost every characeter making a knowledge check (even the fighters) that would be unusual. I also allow researching to give a bonus. The Wizard recently researched Golumns and Stone golumns in particular since they know (or think they know) that they are going to face a particularly nasty one soon. So for his Knowledge Aracanna I'll give him a bonus. And to make it easy the Players have to remind me of what they have researched or offer reminders to what may get them bonuses so I don't have to rememeber everybodies little role playing things. I got enough to worrry about. PS As far as the Fighters using knowledge skills I give 2 bonus Skill points to all classes to spend as they wish and allow Knowledges as class skills depending on what they are such as Knowledge (Ironhome ) the wizard has it its his home town. Anyone from their regardless of class would have that as a class skill someone from elsewhere has to pay as a cross class. Admittedly the fighters go for Knowledge tactics or seige warfare or castle defences etc. But since I have no Single class fighters the Front line mooks tend to have even more varing skills. Knowledge is after all Power. later [/QUOTE]
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