GreatLemur
Explorer
Specialty priests are one of the very few things that I miss about Second Edition. Even with domains and granted powers and turn/rebuke and cure/inflict, the Cleric class still seems a little too focused on rather pigeonholed characteristics. I don't see why the servants of, say, a god of luck or of the sea would necessarily have any undead-related abilities, or a focus on healing (or inflicting) damage.
Frankly, I'm not sure a 3/4 BAB and Heavy Armor Proficiency make a lot of sense, either. I mean, hasn't the Paladin got the holy warrior angle covered? The Cloistered Cleric variant from Unearthed Arcana seems like it ought to be the default, really: A divine equivalent to the Wizard. Although maybe a divine equivalent to the Sorcerer would make more sense. I've never understood by what in-game logic a Cleric has to ask his god to queue up a specific set of miracles he'd like to perform that day.
...Okay, I'm getting off-topic, here.
Frankly, I'm not sure a 3/4 BAB and Heavy Armor Proficiency make a lot of sense, either. I mean, hasn't the Paladin got the holy warrior angle covered? The Cloistered Cleric variant from Unearthed Arcana seems like it ought to be the default, really: A divine equivalent to the Wizard. Although maybe a divine equivalent to the Sorcerer would make more sense. I've never understood by what in-game logic a Cleric has to ask his god to queue up a specific set of miracles he'd like to perform that day.
...Okay, I'm getting off-topic, here.