Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Specialty Priests (ala 2E) in 3.5?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="monboesen" data-source="post: 3125304" data-attributes="member: 4647"><p>I did that for my campaign and don't think it is very hard work.</p><p></p><p></p><p>Step 1. Start of with getting a general idea of what the priest of each god should be focused at (what kinds of magic are their specialty, are they priests or warrior-priests, what kind of services do they provide for the community and so on).</p><p></p><p></p><p>Step 2. Only go further than step 1 for those specialty priests that will actually be used for PC's. I only disclosed the information from step 1 and if someone decided they wanted to play a priest of this or that god they then got the rules related information. </p><p></p><p></p><p>Step 3. For those specialty priests that are actually going to have play time. </p><p></p><p>-decide on their HD. 1d4 for noncombatants or pacifists (could be priests of the Goddes of Love, Peace, Knowledge and so on).</p><p>-decide on their BAB. Either 1/2 level or 3/4 level (again mostly going by how often the normal priest end up fighting/trains for combat)</p><p>-decide on armor and weapon proficiency by the same principles.</p><p>-determine the domains the priest will have to choose from</p><p>-decide if the priesthood should have the ability to turn undead (again a priest of the Goddes of love or knowledge perhaps shouldn't be able to).</p><p>-if you did away with turning undead make/find another ability that has to do with the gods portfolio and can be used fairly often (you also need to decide if the new ability can be substituted for turn undead in regards to divine feats)</p><p>-decide on the number of skill points/level. 2 is minimum, 6 is maximum. The less combat ability, the more skill points.</p><p>-choose class skills based on the priests role in society. Again more class skills for those with weak combat ability.</p><p>-go through the cleric spell list and remove spells that doesn't fit the general theme of the special priest. Count the number of spells removed. Add in the same number of spells from other lists (druids, wizards) sticking with the theme (charm person for Priests of the Goddes of love and so on).</p><p></p><p></p><p>Here are two examples from my campaign. The first are priests of a community god, the priests do sermons, marriage and burial rituals, they are healers and in general are the glue that keeps communities together.</p><p></p><p></p><p>“Community” god</p><p></p><p>Hd: d6</p><p>BAB: Medium</p><p>Fort: Bad</p><p>Refl: Bad</p><p>Will: Good</p><p>Skillpoints: 4 per level</p><p>Class Skills: Concentration (con), Craft (int), Diplomacy (cha), Heal (wis), Knowledge (arcana) (int), Knowledge (local), Knowledge (religion) (int), Profession (int), Spellcraft (int)</p><p></p><p>Armor&Weapon Proficiencies: Simple Weapons, Light Armor and Shield proficiency</p><p></p><p>Alignment: Lawful Good, Neutral Good, Neutral.</p><p></p><p>Domains: Good, Healing, Protection</p><p></p><p>1 lvl: Great healer (all healing spells gain +1 per dice)</p><p>5 lvl: Bonus Metamagic, Divine or Item Creation Feat</p><p>10 lvl: Bonus Domain</p><p>15 lvl: Bonus Metamagic, Divine or Item Creation Feat </p><p></p><p></p><p>1 level spells</p><p>Bane</p><p>Bless</p><p>Bless Water</p><p>Burial Blessing (DoF)</p><p>Command</p><p>Comprehend Languages</p><p>Cure Light Wounds</p><p>Detect Evil</p><p>Detect Undead</p><p>Divert charge (BoHM)</p><p>Divine Favor</p><p>Empathic Resonance (RR)</p><p>Endure Elements</p><p>Invisibility to Undead</p><p>Magic Weapon</p><p>Message</p><p>Minor Symbol of Divinity (RR)</p><p>Protection from Evil</p><p>Remove Fear</p><p>Resist touch (BoHM)</p><p>Sanctuary</p><p>Shield of Faith</p><p>Sleep</p><p>Summon Monster I</p><p>Unseen Servant</p><p></p><p>2 level spells</p><p>Aid</p><p>Augury</p><p>Bulls Strength</p><p>Calm Emotions</p><p>Charm Person</p><p>Consecrate</p><p>Cure Moderate Wounds</p><p>Delay Poison</p><p>Divine Flame (DoF)</p><p>Divine Zephyr (DoF)</p><p>Eagles Splendor</p><p>Endurance</p><p>Enthrall</p><p>Gentle Repose</p><p>Hold Person</p><p>Lesser Restoration</p><p>Make Whole</p><p>Owls Wisdom</p><p>Protection from Arrows</p><p>Remove Paralysis</p><p>Resist Elements</p><p>Shield Other</p><p>Silence</p><p>Spiritual Weapon</p><p>Summon Monster II</p><p>Undetectable Alignment </p><p>Whispering Wind</p><p>Zone of Truth</p><p></p><p>3 level spells</p><p>Banish Shadow (RR)</p><p>Bestow Curse</p><p>Blessed Aim (DoF)</p><p>Blindness/Deafness</p><p>Continual Flame</p><p>Create Food&Water</p><p>Cure Serious Wounds</p><p>Daylight</p><p>Deeper Darkness</p><p>Dispel Magic</p><p>Divine Raiment (RR)</p><p>Glyph of Warding</p><p>Helping Hand</p><p>Invisibility Purge</p><p>Lesser Aspect of the Diety (DoF)</p><p>Locate Object</p><p>Magic Circle vs. Evil</p><p>Magic Vestment</p><p>Mass Resist Elements (DoF)</p><p>Negative Plane Protection</p><p>Neutralize Poison</p><p>Obscure Object</p><p>Prayer</p><p>Pro from Elements</p><p>Remove Blindness/Deafness</p><p>Remove Curse</p><p>Remove Disease</p><p>Searing Light</p><p>Suggestion</p><p>Summon Monster III</p><p>Sweet Water (DoF)</p><p>Tongues</p><p></p><p></p><p>The second are martial protecters of the first. With each church of the "community" god, lies a small fortificated chapter house with warrior priests protecting the church and the people in the community (the gods are seen as mother and devoted protector son). These priest fight, cleanse out evil, judge criminals and in general protect the populace. The order contains both priests and paladins.</p><p></p><p></p><p>“Protector” god</p><p></p><p>Hd: d8</p><p>BAB: Medium</p><p>Fort: Good</p><p>Refl: Bad</p><p>Will: Good</p><p>Skillpoints: 2 per level</p><p>Class Skills: Concentration (con), Craft (int), Diplomacy (cha), Heal (wis), Knowledge (religion) (int), Profession (int), Ride (dex), Sense Motive (wis), Spellcraft (int)</p><p></p><p>Armor&Weapon Profiencies: Simple Weapons, Light, Medium, Heavy Armor and Shield profiency</p><p></p><p>Alignment: Lawful Good, Lawful Neutral or Neutral Good.</p><p></p><p>Domains: Good, Protection, Law and Light (BoHM).</p><p></p><p>Special</p><p>1 level: Turn undead</p><p></p><p>1 level spells</p><p>Armor Contingency (BoHM)</p><p>Bless</p><p>Bless Water</p><p>Command</p><p>Cure Light Wounds</p><p>Detect Evil</p><p>Detect Undead</p><p>Divine Favor</p><p>Endure Elements</p><p>Gaze of Truth (RR)</p><p>Invisibility to Undead</p><p>Magic Stone</p><p>Magic Weapon</p><p>Minor Symbol of Divinity (RR)</p><p>Mount</p><p>Protection from Evil</p><p>Remove Fear</p><p>Sanctuary</p><p>Shield of Faith</p><p>Summon Monster I</p><p></p><p>2 level spells</p><p>Aid</p><p>Augury</p><p>Bless Weapon</p><p>Bulls Strength</p><p>Calm Emotions</p><p>Consecrate</p><p>Cure Moderate Wounds</p><p>Delay Poison</p><p>Divine Flame (DoF)</p><p>Divine Sacrifice (DoF)</p><p>Divine Zephyr (DoF)</p><p>Eagles Splendor</p><p>Endurance</p><p>Hedrara’s Balance (RR)</p><p>Find Traps</p><p>Hold Person</p><p>Lesser Restoration</p><p>Limbs of Endurance (RR)</p><p>Owls Wisdom</p><p>Remove Paralysis</p><p>Resist Elements</p><p>Shatter</p><p>Shield Other</p><p>Silence</p><p>Sound Burst</p><p>Spiritual Weapon</p><p>Summon Monster II</p><p>Undetectable Alignment </p><p>Zone of Truth</p><p></p><p>3 level spells</p><p>Banish Shadow (RR)</p><p>Bestow curse</p><p>Blessed Aim</p><p>Blindness/Deafness</p><p>Continual Flame</p><p>Cure Serious Wounds</p><p>Daylight</p><p>Dispel Magic</p><p>Divine Raiment (RR)</p><p>Glyph of Warding</p><p>Flame of Faith (DoF)</p><p>Invisibility Purge</p><p>Keen Weapon</p><p>Life Force Transfer (RR)</p><p>Magic Circle vs. Evil</p><p>Magic Vestment</p><p>Mass Resist Elements (ToB)</p><p>Negative Plane Protection</p><p>Phantom Steed</p><p>Prayer</p><p>Protection from Elements</p><p>Remove Curse</p><p>Sacred Weapon</p><p>Searing Light</p><p>Summon Monster III </p><p>Zeal (DoF)</p></blockquote><p></p>
[QUOTE="monboesen, post: 3125304, member: 4647"] I did that for my campaign and don't think it is very hard work. Step 1. Start of with getting a general idea of what the priest of each god should be focused at (what kinds of magic are their specialty, are they priests or warrior-priests, what kind of services do they provide for the community and so on). Step 2. Only go further than step 1 for those specialty priests that will actually be used for PC's. I only disclosed the information from step 1 and if someone decided they wanted to play a priest of this or that god they then got the rules related information. Step 3. For those specialty priests that are actually going to have play time. -decide on their HD. 1d4 for noncombatants or pacifists (could be priests of the Goddes of Love, Peace, Knowledge and so on). -decide on their BAB. Either 1/2 level or 3/4 level (again mostly going by how often the normal priest end up fighting/trains for combat) -decide on armor and weapon proficiency by the same principles. -determine the domains the priest will have to choose from -decide if the priesthood should have the ability to turn undead (again a priest of the Goddes of love or knowledge perhaps shouldn't be able to). -if you did away with turning undead make/find another ability that has to do with the gods portfolio and can be used fairly often (you also need to decide if the new ability can be substituted for turn undead in regards to divine feats) -decide on the number of skill points/level. 2 is minimum, 6 is maximum. The less combat ability, the more skill points. -choose class skills based on the priests role in society. Again more class skills for those with weak combat ability. -go through the cleric spell list and remove spells that doesn't fit the general theme of the special priest. Count the number of spells removed. Add in the same number of spells from other lists (druids, wizards) sticking with the theme (charm person for Priests of the Goddes of love and so on). Here are two examples from my campaign. The first are priests of a community god, the priests do sermons, marriage and burial rituals, they are healers and in general are the glue that keeps communities together. “Community” god Hd: d6 BAB: Medium Fort: Bad Refl: Bad Will: Good Skillpoints: 4 per level Class Skills: Concentration (con), Craft (int), Diplomacy (cha), Heal (wis), Knowledge (arcana) (int), Knowledge (local), Knowledge (religion) (int), Profession (int), Spellcraft (int) Armor&Weapon Proficiencies: Simple Weapons, Light Armor and Shield proficiency Alignment: Lawful Good, Neutral Good, Neutral. Domains: Good, Healing, Protection 1 lvl: Great healer (all healing spells gain +1 per dice) 5 lvl: Bonus Metamagic, Divine or Item Creation Feat 10 lvl: Bonus Domain 15 lvl: Bonus Metamagic, Divine or Item Creation Feat 1 level spells Bane Bless Bless Water Burial Blessing (DoF) Command Comprehend Languages Cure Light Wounds Detect Evil Detect Undead Divert charge (BoHM) Divine Favor Empathic Resonance (RR) Endure Elements Invisibility to Undead Magic Weapon Message Minor Symbol of Divinity (RR) Protection from Evil Remove Fear Resist touch (BoHM) Sanctuary Shield of Faith Sleep Summon Monster I Unseen Servant 2 level spells Aid Augury Bulls Strength Calm Emotions Charm Person Consecrate Cure Moderate Wounds Delay Poison Divine Flame (DoF) Divine Zephyr (DoF) Eagles Splendor Endurance Enthrall Gentle Repose Hold Person Lesser Restoration Make Whole Owls Wisdom Protection from Arrows Remove Paralysis Resist Elements Shield Other Silence Spiritual Weapon Summon Monster II Undetectable Alignment Whispering Wind Zone of Truth 3 level spells Banish Shadow (RR) Bestow Curse Blessed Aim (DoF) Blindness/Deafness Continual Flame Create Food&Water Cure Serious Wounds Daylight Deeper Darkness Dispel Magic Divine Raiment (RR) Glyph of Warding Helping Hand Invisibility Purge Lesser Aspect of the Diety (DoF) Locate Object Magic Circle vs. Evil Magic Vestment Mass Resist Elements (DoF) Negative Plane Protection Neutralize Poison Obscure Object Prayer Pro from Elements Remove Blindness/Deafness Remove Curse Remove Disease Searing Light Suggestion Summon Monster III Sweet Water (DoF) Tongues The second are martial protecters of the first. With each church of the "community" god, lies a small fortificated chapter house with warrior priests protecting the church and the people in the community (the gods are seen as mother and devoted protector son). These priest fight, cleanse out evil, judge criminals and in general protect the populace. The order contains both priests and paladins. “Protector” god Hd: d8 BAB: Medium Fort: Good Refl: Bad Will: Good Skillpoints: 2 per level Class Skills: Concentration (con), Craft (int), Diplomacy (cha), Heal (wis), Knowledge (religion) (int), Profession (int), Ride (dex), Sense Motive (wis), Spellcraft (int) Armor&Weapon Profiencies: Simple Weapons, Light, Medium, Heavy Armor and Shield profiency Alignment: Lawful Good, Lawful Neutral or Neutral Good. Domains: Good, Protection, Law and Light (BoHM). Special 1 level: Turn undead 1 level spells Armor Contingency (BoHM) Bless Bless Water Command Cure Light Wounds Detect Evil Detect Undead Divine Favor Endure Elements Gaze of Truth (RR) Invisibility to Undead Magic Stone Magic Weapon Minor Symbol of Divinity (RR) Mount Protection from Evil Remove Fear Sanctuary Shield of Faith Summon Monster I 2 level spells Aid Augury Bless Weapon Bulls Strength Calm Emotions Consecrate Cure Moderate Wounds Delay Poison Divine Flame (DoF) Divine Sacrifice (DoF) Divine Zephyr (DoF) Eagles Splendor Endurance Hedrara’s Balance (RR) Find Traps Hold Person Lesser Restoration Limbs of Endurance (RR) Owls Wisdom Remove Paralysis Resist Elements Shatter Shield Other Silence Sound Burst Spiritual Weapon Summon Monster II Undetectable Alignment Zone of Truth 3 level spells Banish Shadow (RR) Bestow curse Blessed Aim Blindness/Deafness Continual Flame Cure Serious Wounds Daylight Dispel Magic Divine Raiment (RR) Glyph of Warding Flame of Faith (DoF) Invisibility Purge Keen Weapon Life Force Transfer (RR) Magic Circle vs. Evil Magic Vestment Mass Resist Elements (ToB) Negative Plane Protection Phantom Steed Prayer Protection from Elements Remove Curse Sacred Weapon Searing Light Summon Monster III Zeal (DoF) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Specialty Priests (ala 2E) in 3.5?
Top