Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Specialty Priests (ala 2E) in 3.5?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Phlebas" data-source="post: 3125944" data-attributes="member: 23810"><p>one of the simpler options is to enforce multi-classing for different faiths - means that you know its balanced without having to do any work on the class. eg war + strength gods take 'some' levels of fighter, knowledge + magic - wizardry, secrets + stealth -rogue, music + knowledge - Bard, wild - Ranger, honour - paladin etc etc </p><p></p><p>This makes it really easy to develop an instant pantheon + powers without any excessive work</p><p></p><p>IMC we have two priests - one of the god of challenges, one of the god of luck, magic and fire</p><p></p><p>The priest of challenges was told to take approx one level of fighter for every 3 levels of priest (his choice on how and when). Thats worked well to give the more martial aspect of his nature and gave a slightly lower spell caster level in comparison.</p><p></p><p>For the priest of luck, magic & fire my original suggestion was one level of rogue or wizard for every 3 of cleric but the player wanted just one class so we modified to d6 HD, +2 skill points / level, light armour prof, + 1 domain. he's also taken a feat gaining bonus fire spells from the wizard list. (i think its from complete divine). Probably the biggest change was converting his turn ability to a dismiss conjured creature ability - which given the campaign setting has been a major advantage.</p><p></p><p>so far they're 9th level and its working fairly well (at least no-one is complaining that they're over or under powered relative to the other characters)</p><p></p><p>(oh and i've house ruled that any priest can substitute in domain spells the same way that you normally substitute in healing - that seems to create a big difference in flavour as they're each developing signature spells without crippling their daily choice)</p><p></p><p>if i was starting again, i think i'd put more spells into domains and less in general (good idea btw), and probably develop the lighter priest a bit more formally but i've seen lots of variations on that theme on this board</p></blockquote><p></p>
[QUOTE="Phlebas, post: 3125944, member: 23810"] one of the simpler options is to enforce multi-classing for different faiths - means that you know its balanced without having to do any work on the class. eg war + strength gods take 'some' levels of fighter, knowledge + magic - wizardry, secrets + stealth -rogue, music + knowledge - Bard, wild - Ranger, honour - paladin etc etc This makes it really easy to develop an instant pantheon + powers without any excessive work IMC we have two priests - one of the god of challenges, one of the god of luck, magic and fire The priest of challenges was told to take approx one level of fighter for every 3 levels of priest (his choice on how and when). Thats worked well to give the more martial aspect of his nature and gave a slightly lower spell caster level in comparison. For the priest of luck, magic & fire my original suggestion was one level of rogue or wizard for every 3 of cleric but the player wanted just one class so we modified to d6 HD, +2 skill points / level, light armour prof, + 1 domain. he's also taken a feat gaining bonus fire spells from the wizard list. (i think its from complete divine). Probably the biggest change was converting his turn ability to a dismiss conjured creature ability - which given the campaign setting has been a major advantage. so far they're 9th level and its working fairly well (at least no-one is complaining that they're over or under powered relative to the other characters) (oh and i've house ruled that any priest can substitute in domain spells the same way that you normally substitute in healing - that seems to create a big difference in flavour as they're each developing signature spells without crippling their daily choice) if i was starting again, i think i'd put more spells into domains and less in general (good idea btw), and probably develop the lighter priest a bit more formally but i've seen lots of variations on that theme on this board [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Specialty Priests (ala 2E) in 3.5?
Top