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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Specialty Priests Class
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<blockquote data-quote="gyor" data-source="post: 5813643" data-attributes="member: 6670153"><p>I don't believe in force feeding classes into each other just because you can, plus both Paladin and cleric are traditional classes so for many people they are non optional, they have to be classes not themes. Part of the essential feel of d&d.</p><p></p><p> here is how I see the way to differenate the classes.</p><p></p><p>Cleric: Divine combat medics, they can fight reasonably well, and they are the best healers. They draw thier magic from a god's basic divinity so as to act as a God's soldiers and healers. Your holy warriors. Very focused on traditional cleric features old school, like turn undead. Possible kits include Archivist, Templar for a more 4e feel, and inquisitor.</p><p></p><p>Paladins: You are a knight of the realms and a paragon of virtue. You gain your powers from the gods indirectly, through universal virtues or vices. The virtues and vices can grant divine.magic because they are apart of all creatures, including gods. Your virtue grants you a mount, but, your knightly training teaches you to use it. Each Paladin lived by a code of chivalry based on thier virtue. Worship of a gods focuses on that god as an exempalar of thier virtue or vice. I loved the essentials paladins, Blackguards and Cavaliers, they felt more unique. Possible kits include Blackguard, Divine Champion (more charisma based), Glorious Servitor (eyptian style Paladin), and Palatine Guard (trained to guard the G Iod itself or the head of the faith)</p><p></p><p>Priest: The base line of the priest should be cloth armour, simple weapons. The Priest draws power from thier Gods via thier domains and are concidered closer to the gods then clerics or priests because a priest draws directly from the domains at the heart of a deity, instead of via the basic divine energy the gods give off like clerics or from virtues that act as middle man for Paladins.</p><p> This effects the Priests abilities and features as well as role in the party, epecially thier main domain. </p><p> So a war domain priest would gain better weapons and armour, a love domain priest maybe would gain features that allow the priest to be the party face, and a undeath domain priest would get an undead companion or a an undead horde. Possible kits include invoker, favoured soul, and fallen Ur-Priests, as well as direct specialty priests with the god as your main domain ala neverwinter.</p></blockquote><p></p>
[QUOTE="gyor, post: 5813643, member: 6670153"] I don't believe in force feeding classes into each other just because you can, plus both Paladin and cleric are traditional classes so for many people they are non optional, they have to be classes not themes. Part of the essential feel of d&d. here is how I see the way to differenate the classes. Cleric: Divine combat medics, they can fight reasonably well, and they are the best healers. They draw thier magic from a god's basic divinity so as to act as a God's soldiers and healers. Your holy warriors. Very focused on traditional cleric features old school, like turn undead. Possible kits include Archivist, Templar for a more 4e feel, and inquisitor. Paladins: You are a knight of the realms and a paragon of virtue. You gain your powers from the gods indirectly, through universal virtues or vices. The virtues and vices can grant divine.magic because they are apart of all creatures, including gods. Your virtue grants you a mount, but, your knightly training teaches you to use it. Each Paladin lived by a code of chivalry based on thier virtue. Worship of a gods focuses on that god as an exempalar of thier virtue or vice. I loved the essentials paladins, Blackguards and Cavaliers, they felt more unique. Possible kits include Blackguard, Divine Champion (more charisma based), Glorious Servitor (eyptian style Paladin), and Palatine Guard (trained to guard the G Iod itself or the head of the faith) Priest: The base line of the priest should be cloth armour, simple weapons. The Priest draws power from thier Gods via thier domains and are concidered closer to the gods then clerics or priests because a priest draws directly from the domains at the heart of a deity, instead of via the basic divine energy the gods give off like clerics or from virtues that act as middle man for Paladins. This effects the Priests abilities and features as well as role in the party, epecially thier main domain. So a war domain priest would gain better weapons and armour, a love domain priest maybe would gain features that allow the priest to be the party face, and a undeath domain priest would get an undead companion or a an undead horde. Possible kits include invoker, favoured soul, and fallen Ur-Priests, as well as direct specialty priests with the god as your main domain ala neverwinter. [/QUOTE]
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