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General Tabletop Discussion
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Species Playtest Summary and discussion - Cleric pack
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<blockquote data-quote="Neonchameleon" data-source="post: 8844221" data-attributes="member: 87792"><p>Not two but three species (no longer races) in this pack, with the expected Dragonborn and Aardling - and the surprise being the Goliath (which, along with the Genasi has been bubbling under for a while). I think the name change means they've taken out the half orc and half elf permanently. Starting with the familiar:</p><p></p><p><strong>Dragonborn</strong></p><p></p><p>Close to Fizban's (i.e. the breath replaces a single attack). You get to pick a cone or a line and your level five ability is what a lot of dragonborn players have wanted - temporary flight. Oh, and they threw in darkvision.</p><p></p><p>This is exactly what I wanted. My only gripe is throwing in Darkvision rather than keeping more non-darkvision races.</p><p></p><p><strong>Goliath</strong></p><p></p><p>The big guys. Powerful Build (of course). But they now have different types of giant ancestry that you can trigger prof times per day (of course), one of which is Stone's Endurance, while others are extra damage or knocking people prone or even Misty Step. No cold resistance but they can grow to large size 1/day for ten minutes from level 5.</p><p></p><p>I think I'm a fan. More options, and working in a variety of ways inspiring a range of characters. Looks both inspiring and balanced - and lets you be large without being locked out of cramped dungeons.</p><p></p><p><strong>Ardling</strong></p><p></p><p>Now a variety of animal types. You gain a divine cantrip, proficiency in perception, and an ability based on whether your animal type is a climber, a flyer, a racer, or a swimmer.</p><p></p><p>This one feels weak tbh. (other than the bear monk for prof bonus damage every round). The vision's a bit clearer but the mechanics need work.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8844221, member: 87792"] Not two but three species (no longer races) in this pack, with the expected Dragonborn and Aardling - and the surprise being the Goliath (which, along with the Genasi has been bubbling under for a while). I think the name change means they've taken out the half orc and half elf permanently. Starting with the familiar: [B]Dragonborn[/B] Close to Fizban's (i.e. the breath replaces a single attack). You get to pick a cone or a line and your level five ability is what a lot of dragonborn players have wanted - temporary flight. Oh, and they threw in darkvision. This is exactly what I wanted. My only gripe is throwing in Darkvision rather than keeping more non-darkvision races. [B]Goliath[/B] The big guys. Powerful Build (of course). But they now have different types of giant ancestry that you can trigger prof times per day (of course), one of which is Stone's Endurance, while others are extra damage or knocking people prone or even Misty Step. No cold resistance but they can grow to large size 1/day for ten minutes from level 5. I think I'm a fan. More options, and working in a variety of ways inspiring a range of characters. Looks both inspiring and balanced - and lets you be large without being locked out of cramped dungeons. [B]Ardling[/B] Now a variety of animal types. You gain a divine cantrip, proficiency in perception, and an ability based on whether your animal type is a climber, a flyer, a racer, or a swimmer. This one feels weak tbh. (other than the bear monk for prof bonus damage every round). The vision's a bit clearer but the mechanics need work. [/QUOTE]
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