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General Tabletop Discussion
*Pathfinder & Starfinder
Specific examples of how easy Pathfinder is broken.
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<blockquote data-quote="GMforPowergamers" data-source="post: 6344063" data-attributes="member: 67338"><p>Take a 11th level dungeon, any 11th levely dungeon. Then find 4 players of about equal skill in both building and playing . Have them draw up 2parties. Explain this is a power test.</p><p></p><p>Have team 1 be a 14th level fighter, a 14th level rogue, a 5/5/5 fighter/wizard/cleric and a 7/7 paliden/gunslingef</p><p></p><p>Have team 2 be a 9th level wizard, a 9th level druid, a 9th level summoner, and a 9th cleric</p><p></p><p>Run the dungeon 4 times, once with team 1, then twice with team 2 then a final tine with team 1... see who has the easier times, witch one the dungeon is easier for... on paper the team with many levels above should have the easier time and have mire options... but in play the team with more spell casters will.</p><p></p><p></p><p>If you want to take this farther make a team of 4 "basic" characters 1 fighter 1 rogue 1 wizard and 1 cleric.... then find a 5th player with high rules mastery...let him build a summoner, an alchomist, and a ranger all 2 levels lhe lower then the part then let him draw up a fighter 2 plevels above the party... run the experment again and see how much mor eeffective the group is with an extra spell slinger instea dof weapon fighter...</p><p></p><p>If level is suposed to be an indecator of power or even how easy or hard a challange is pathfinder breaks at that level</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6344063, member: 67338"] Take a 11th level dungeon, any 11th levely dungeon. Then find 4 players of about equal skill in both building and playing . Have them draw up 2parties. Explain this is a power test. Have team 1 be a 14th level fighter, a 14th level rogue, a 5/5/5 fighter/wizard/cleric and a 7/7 paliden/gunslingef Have team 2 be a 9th level wizard, a 9th level druid, a 9th level summoner, and a 9th cleric Run the dungeon 4 times, once with team 1, then twice with team 2 then a final tine with team 1... see who has the easier times, witch one the dungeon is easier for... on paper the team with many levels above should have the easier time and have mire options... but in play the team with more spell casters will. If you want to take this farther make a team of 4 "basic" characters 1 fighter 1 rogue 1 wizard and 1 cleric.... then find a 5th player with high rules mastery...let him build a summoner, an alchomist, and a ranger all 2 levels lhe lower then the part then let him draw up a fighter 2 plevels above the party... run the experment again and see how much mor eeffective the group is with an extra spell slinger instea dof weapon fighter... If level is suposed to be an indecator of power or even how easy or hard a challange is pathfinder breaks at that level [/QUOTE]
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