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General Tabletop Discussion
*Pathfinder & Starfinder
Specific Item Creation Question
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<blockquote data-quote="dr_nukem" data-source="post: 272685" data-attributes="member: 2253"><p>A while back there was a discussion on the Frenzied Berserker prestige class. Specifically on the Frenzy ability that the class grants. This ability could potentially (ok, it will) lead to the PC attacking members of his party. In that discussion, various ways of attempting to keep this ability in check were suggested. Everything from meta-gaming to outright rule bending came up.</p><p></p><p>One suggestion was to create a specific magic item that granted a bonus to the PC's Will save vs Frenzy checks ONLY. </p><p></p><p>Normally, an item that grants a limited save bonus costs 250 gp * (bonus squared). An example is the Periapt of Proof against Poison, which grants a +4 bonus to fortitude saves vs poison and costs 4k gp.</p><p></p><p>Now, I was considering the creation of such an item for the FB PC. For specific checks against one ability (vs many poisons, etc) 250 seems like a high multiplier when compared to a single skill multiplier of 20 (see creating a skill enhancing item). However, if an item that granted a bonus to all (Compulsion) [Mind-Affecting]</p><p>checks, then I could see the 250 being justified.</p><p></p><p>So, a few questions arise:</p><p>1) What type/subtype of a Will check is the Frenzy check?</p><p></p><p>2) Would a bonus to (Compulsion) [Mind-Affecting] Will checks grant a bonus to Frenzy checks?</p><p></p><p>3) What would you DM's out there charge for the creation of an item that grants ONLY a bonus to Frenzy checks?</p><p></p><p><em>{The whole (Compulsion) [Mind-Affecting] thought came from the spell Calm Emotions, which negates the effect of both Rage and Frenzy}</em></p></blockquote><p></p>
[QUOTE="dr_nukem, post: 272685, member: 2253"] A while back there was a discussion on the Frenzied Berserker prestige class. Specifically on the Frenzy ability that the class grants. This ability could potentially (ok, it will) lead to the PC attacking members of his party. In that discussion, various ways of attempting to keep this ability in check were suggested. Everything from meta-gaming to outright rule bending came up. One suggestion was to create a specific magic item that granted a bonus to the PC's Will save vs Frenzy checks ONLY. Normally, an item that grants a limited save bonus costs 250 gp * (bonus squared). An example is the Periapt of Proof against Poison, which grants a +4 bonus to fortitude saves vs poison and costs 4k gp. Now, I was considering the creation of such an item for the FB PC. For specific checks against one ability (vs many poisons, etc) 250 seems like a high multiplier when compared to a single skill multiplier of 20 (see creating a skill enhancing item). However, if an item that granted a bonus to all (Compulsion) [Mind-Affecting] checks, then I could see the 250 being justified. So, a few questions arise: 1) What type/subtype of a Will check is the Frenzy check? 2) Would a bonus to (Compulsion) [Mind-Affecting] Will checks grant a bonus to Frenzy checks? 3) What would you DM's out there charge for the creation of an item that grants ONLY a bonus to Frenzy checks? [I]{The whole (Compulsion) [Mind-Affecting] thought came from the spell Calm Emotions, which negates the effect of both Rage and Frenzy}[/I] [/QUOTE]
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