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General Tabletop Discussion
*Pathfinder & Starfinder
Specific Item Creation Question
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<blockquote data-quote="dvvega" data-source="post: 272837" data-attributes="member: 524"><p>The Frenzied Berserker's ability is voluntary. They can stop it at will with a Will Save (DC20) before it's duration expires. During the duration they will attack all foes first, then closest people until the duration is over.</p><p></p><p>That answers questions (1) and (2).</p><p></p><p>(1) & (2) It has no type ... it is a Will save. It is not Fear so a Paladin doesn't grant them a bonus, etc. It is a straight forward Will save. I understand the need for categorising to make a Limited Bonus save item.</p><p></p><p>(3) As a DM I personally WOULD NOT allow you to make a +x item vs Frenzy. Why? Because you're removing a weakness of a PrC. I know some people will disagree but you should have to get your bonuses the normal way (levels, cloak of resistance etc). Making an item just for your frenzy is a "cheap" way of ignoring the classes weakness. And you're trying to make it as cheap as possible, not spending money like 4000gp for a Headband of Wisdom (original Headband of Intellect, but using Owl's Wisdom).</p><p></p><p>Suggestions on your problem:</p><p>=====================</p><p>After the first time this happened, if I were any of your comrades I'd either kill you dead, or if you'd proven yourself to be our friend, try to avoid you after the last foe is down - i.e. RUN LIKE HELL (dropping tanglefoots in the way).</p><p></p><p>But they shouldn't have to. Once all enemies are down you should instantly make that Will save attempt every round from then on. They can keep moving away from you to stop you attacking of course. A double move from any of them will ensure you can't reach them and hit them except about 2 rounds later (i'm assuming they double move at 60 and your base is 40). If they just flat out run from you, you'll catch them but it will take a while.</p><p></p><p>Just buy a cloak of resistance (you'll get more benefits from it anyway). Or get the party cleric to use the Owl's Wisdom spell to boost your Wisdom for a couple of hours. Or use that spell as a basis to create an item that lets you cast it once per day, or perhaps increases your Wisdom score ala Headband of Intellect.</p></blockquote><p></p>
[QUOTE="dvvega, post: 272837, member: 524"] The Frenzied Berserker's ability is voluntary. They can stop it at will with a Will Save (DC20) before it's duration expires. During the duration they will attack all foes first, then closest people until the duration is over. That answers questions (1) and (2). (1) & (2) It has no type ... it is a Will save. It is not Fear so a Paladin doesn't grant them a bonus, etc. It is a straight forward Will save. I understand the need for categorising to make a Limited Bonus save item. (3) As a DM I personally WOULD NOT allow you to make a +x item vs Frenzy. Why? Because you're removing a weakness of a PrC. I know some people will disagree but you should have to get your bonuses the normal way (levels, cloak of resistance etc). Making an item just for your frenzy is a "cheap" way of ignoring the classes weakness. And you're trying to make it as cheap as possible, not spending money like 4000gp for a Headband of Wisdom (original Headband of Intellect, but using Owl's Wisdom). Suggestions on your problem: ===================== After the first time this happened, if I were any of your comrades I'd either kill you dead, or if you'd proven yourself to be our friend, try to avoid you after the last foe is down - i.e. RUN LIKE HELL (dropping tanglefoots in the way). But they shouldn't have to. Once all enemies are down you should instantly make that Will save attempt every round from then on. They can keep moving away from you to stop you attacking of course. A double move from any of them will ensure you can't reach them and hit them except about 2 rounds later (i'm assuming they double move at 60 and your base is 40). If they just flat out run from you, you'll catch them but it will take a while. Just buy a cloak of resistance (you'll get more benefits from it anyway). Or get the party cleric to use the Owl's Wisdom spell to boost your Wisdom for a couple of hours. Or use that spell as a basis to create an item that lets you cast it once per day, or perhaps increases your Wisdom score ala Headband of Intellect. [/QUOTE]
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