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<blockquote data-quote="Lackofname" data-source="post: 8231379" data-attributes="member: 87598"><p>Normally when I ask for setting/game help, it doesn't go well, and that's partially my fault. I am looking for <strong>a lot</strong> of suggestions because often most don't work because of the situation, or a specific kind of answer. What happens is I usually say "that won't work" and then spend time arguing about why it won't, and that distracts a lot. So instead I am going to say simply: hit me with as many suggestions that fit the initial write-up.</p><p></p><p>In my game, one way I've tried to handle loot is instead of giving out items, players can get abilities and such from powerful NPCs. Make deals with x supernatural entity and they reward you with The Thing you want. However, I rapidly come to a situation where I'm not sure what the entity would ask for in return. Usually it comes down to a quest, for the party to <em>go out and do something</em>, rather than something more folklore-ish "Give me your first born" or "give me your true name" because the players seem reticent to do anything like that. Which means side trek/adventure time.</p><p></p><p>The two NPC groups they are looking to approach are:</p><p></p><p><strong>Local River Deity</strong>: The water spirit is sort of a feudal lord. He controls a large river, and the river forks--inside that fork are a number of villages. In exchange for his protection (because he can control who and what crosses the water), the villages in that area worship him and send him lots of prayer (power). Also those communities along the river give him some, but not as much, worship. Thus he's pretty strong on a local scale. The party has good relations with him, since they are the troubleshooters for a new community that sprung up near the river.</p><p></p><p>The spirit has a bunch of loyal followers, and spirit-born (basically half-spirit kids). He has people to run his errands. So the question is, what does he want that his people can't get him? I imagine something political and violent that can't be tied directly to him.</p><p></p><p><strong>The Local Fey Court</strong>: One PC wants to change his origin to Fey in order to get access to some things that require being fey as a prerequisit. However, the PCs and the Fey court are not on great terms. The party are shaking up the status quo and their adventuring has opened up things the Court is responsible to protect from/keep sealed up. While the players have killed everything they've freed, it's still irritating to the Court In return, the fey have made veiled threats to attack the group's home community if they keep it up, and have mislead the group to get them into potential trouble, and given subtle insults on several occasions, so the party is less than happy with them.</p><p></p><p>So what could a fey noble ask the PCs to do? A plus of it being a Court means there are many personalities with different interests. The group has only met two members, so that means there's room to create any NPC for the purpose. (An additional change I made is that the Court is made of both seelie and unseelie, with who's in control changing with the season, but the two are forced to work in balance).</p></blockquote><p></p>
[QUOTE="Lackofname, post: 8231379, member: 87598"] Normally when I ask for setting/game help, it doesn't go well, and that's partially my fault. I am looking for [B]a lot[/B] of suggestions because often most don't work because of the situation, or a specific kind of answer. What happens is I usually say "that won't work" and then spend time arguing about why it won't, and that distracts a lot. So instead I am going to say simply: hit me with as many suggestions that fit the initial write-up. In my game, one way I've tried to handle loot is instead of giving out items, players can get abilities and such from powerful NPCs. Make deals with x supernatural entity and they reward you with The Thing you want. However, I rapidly come to a situation where I'm not sure what the entity would ask for in return. Usually it comes down to a quest, for the party to [I]go out and do something[/I], rather than something more folklore-ish "Give me your first born" or "give me your true name" because the players seem reticent to do anything like that. Which means side trek/adventure time. The two NPC groups they are looking to approach are: [B]Local River Deity[/B]: The water spirit is sort of a feudal lord. He controls a large river, and the river forks--inside that fork are a number of villages. In exchange for his protection (because he can control who and what crosses the water), the villages in that area worship him and send him lots of prayer (power). Also those communities along the river give him some, but not as much, worship. Thus he's pretty strong on a local scale. The party has good relations with him, since they are the troubleshooters for a new community that sprung up near the river. The spirit has a bunch of loyal followers, and spirit-born (basically half-spirit kids). He has people to run his errands. So the question is, what does he want that his people can't get him? I imagine something political and violent that can't be tied directly to him. [B]The Local Fey Court[/B]: One PC wants to change his origin to Fey in order to get access to some things that require being fey as a prerequisit. However, the PCs and the Fey court are not on great terms. The party are shaking up the status quo and their adventuring has opened up things the Court is responsible to protect from/keep sealed up. While the players have killed everything they've freed, it's still irritating to the Court In return, the fey have made veiled threats to attack the group's home community if they keep it up, and have mislead the group to get them into potential trouble, and given subtle insults on several occasions, so the party is less than happy with them. So what could a fey noble ask the PCs to do? A plus of it being a Court means there are many personalities with different interests. The group has only met two members, so that means there's room to create any NPC for the purpose. (An additional change I made is that the Court is made of both seelie and unseelie, with who's in control changing with the season, but the two are forced to work in balance). [/QUOTE]
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