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Specific Trollhaunt Encounter Advice *spoilers*
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<blockquote data-quote="SlyFlourish" data-source="post: 4747455" data-attributes="member: 54840"><p>** Warning, Trollhaunt Sploilers Ahead! ***</p><p></p><p>Hello! I'm currently running my group through Trollhaunt and have had a very hard time challenging the party. Most of this is my fault for not running the encounter as well as it could have been but some of it is due to my powergaming players who have a very powerful mix of six party members.</p><p></p><p>So tonight I am asking you, dear DM tacticians, to help me plan out three specific encounters in the Trollhaunt: W10 - the Roper room, W11, the Briar Hags with the crow cages, and W12, the Throne room with the second Skalmad battle.</p><p></p><p>Please give me specific advice to make these encounters challenging. Next week we will only have five players so I shouldn't have to modify them much. Our party consists of a ranger (lots of damage), warlock (more damage), paladin (brutal hospitaler's boon that never quits), fighter (glave master with +18 damage on OAs - awful), and a new Diva Invoker. The cleric is off for next week's game which should help make it challenging.</p><p></p><p>So first is the Roper encounter. How do I best employ his strengths and the strengths of the impalers? What environmentals will help out? How can I use the water to maximum benefit?</p><p></p><p>Second, the hags. I'm afriad these skeletons are going to get destroyed by the paladin and invoker pretty quickly. How do I best use those cages?</p><p></p><p>Finally, Skalmad #2. I heard somewhere else that he was a bit weak. Is there anything I should do to beef him up? How do I maximize the trolls and the warriors?</p><p></p><p>In general I have a hard time landing any serious blows on the party and could use some help to ensure these battles hit the climax they should.</p><p></p><p>Help me, Enworlders! You're my only hope!</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 4747455, member: 54840"] ** Warning, Trollhaunt Sploilers Ahead! *** Hello! I'm currently running my group through Trollhaunt and have had a very hard time challenging the party. Most of this is my fault for not running the encounter as well as it could have been but some of it is due to my powergaming players who have a very powerful mix of six party members. So tonight I am asking you, dear DM tacticians, to help me plan out three specific encounters in the Trollhaunt: W10 - the Roper room, W11, the Briar Hags with the crow cages, and W12, the Throne room with the second Skalmad battle. Please give me specific advice to make these encounters challenging. Next week we will only have five players so I shouldn't have to modify them much. Our party consists of a ranger (lots of damage), warlock (more damage), paladin (brutal hospitaler's boon that never quits), fighter (glave master with +18 damage on OAs - awful), and a new Diva Invoker. The cleric is off for next week's game which should help make it challenging. So first is the Roper encounter. How do I best employ his strengths and the strengths of the impalers? What environmentals will help out? How can I use the water to maximum benefit? Second, the hags. I'm afriad these skeletons are going to get destroyed by the paladin and invoker pretty quickly. How do I best use those cages? Finally, Skalmad #2. I heard somewhere else that he was a bit weak. Is there anything I should do to beef him up? How do I maximize the trolls and the warriors? In general I have a hard time landing any serious blows on the party and could use some help to ensure these battles hit the climax they should. Help me, Enworlders! You're my only hope! [/QUOTE]
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