Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Specificicity of the Search skill?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeff Wilder" data-source="post: 1802148" data-attributes="member: 5122"><p>I may not have explained myself very well.</p><p></p><p>It's not precisely that I want searching to be a <em>challenge</em> ... it's just that I'd like it to be something that requires a little bit of thought on behalf of the players.</p><p></p><p>Here's another example:</p><p></p><p>Say the PCs find an in-use kitchen in a dungeon complex. After subduing or killing the inhabitants, they want to search the kitchen. Well, it has all the usual dungeon-kitchen amenities ... fireplace, bread oven, chopping block, pots and pans, and so on.</p><p></p><p>As it happens, the head chef keeps a stash of Whatever hidden behind a loose brick <em>inside</em> the fireplace (but within reach from outside).</p><p></p><p>As players seem to expect things to work nowadays, a Search check of DC Foo should find the stash of Whatever.</p><p></p><p>I don't like that. I'd like to encourage the players to specifically seach the fireplace, upon which they get a chance for a Search check to find the whatever.</p><p></p><p>I've tried doing this in games: "Yes, it was hidden in the fireplace in the kitchen." "But we Took Twenty searching the kitchen! We should have found it!"</p><p></p><p>That's tough to argue with. One tack I've used with some success is pointing out that when they take the time to cleverly hide something -- say in their room at the inn -- then by their logic a thief can find it by Taking Twenty on a search check. That their efforts at finding a clever hiding place are meaningless.</p><p></p><p>Anyway, what I'm wondering is if the rules (other than Rule Zero) support me in my preference, maybe some place I've overlooked.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 1802148, member: 5122"] I may not have explained myself very well. It's not precisely that I want searching to be a [i]challenge[/i] ... it's just that I'd like it to be something that requires a little bit of thought on behalf of the players. Here's another example: Say the PCs find an in-use kitchen in a dungeon complex. After subduing or killing the inhabitants, they want to search the kitchen. Well, it has all the usual dungeon-kitchen amenities ... fireplace, bread oven, chopping block, pots and pans, and so on. As it happens, the head chef keeps a stash of Whatever hidden behind a loose brick [i]inside[/i] the fireplace (but within reach from outside). As players seem to expect things to work nowadays, a Search check of DC Foo should find the stash of Whatever. I don't like that. I'd like to encourage the players to specifically seach the fireplace, upon which they get a chance for a Search check to find the whatever. I've tried doing this in games: "Yes, it was hidden in the fireplace in the kitchen." "But we Took Twenty searching the kitchen! We should have found it!" That's tough to argue with. One tack I've used with some success is pointing out that when they take the time to cleverly hide something -- say in their room at the inn -- then by their logic a thief can find it by Taking Twenty on a search check. That their efforts at finding a clever hiding place are meaningless. Anyway, what I'm wondering is if the rules (other than Rule Zero) support me in my preference, maybe some place I've overlooked. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Specificicity of the Search skill?
Top