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Specificicity of the Search skill?
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<blockquote data-quote="billd91" data-source="post: 1802181" data-attributes="member: 3400"><p>Your players are going about it wrong. Each search check is for a 5' x 5' square in the room and that's a full round action. Taking 20 means each square takes about 2 minutes. </p><p>That means that what they could do is have the lower search score characters take 20 on a couple of specific areas--the footlocker, the bed, the wardrobe, while the rogue and ranger check over the rest of the room, and they could be done in a similar time frame and have concentrated their 20s in the appropriate places. </p><p>Trying to roll all of the search rolls into one whole room check could be disallowed by you or, if you do allow it, be sure to charge them the appropriate time and noise factors for the purposes of attracting wandering monsters etc. If they find that they are under too much time pressure, then maybe they'll start to concentrate on the searching again.</p><p>Any character can achieve a reasonable search score a little over 20 or so, which is good for most secret doors (see the sample DCs in the search skill description). And rogues/rangers who invest in skills really should be dynamite at it because they are effective looters/trap and snare finders. But that doesn't mean you need to rely on just the rogue taking 10 on the whole room and being sloppy about it.</p></blockquote><p></p>
[QUOTE="billd91, post: 1802181, member: 3400"] Your players are going about it wrong. Each search check is for a 5' x 5' square in the room and that's a full round action. Taking 20 means each square takes about 2 minutes. That means that what they could do is have the lower search score characters take 20 on a couple of specific areas--the footlocker, the bed, the wardrobe, while the rogue and ranger check over the rest of the room, and they could be done in a similar time frame and have concentrated their 20s in the appropriate places. Trying to roll all of the search rolls into one whole room check could be disallowed by you or, if you do allow it, be sure to charge them the appropriate time and noise factors for the purposes of attracting wandering monsters etc. If they find that they are under too much time pressure, then maybe they'll start to concentrate on the searching again. Any character can achieve a reasonable search score a little over 20 or so, which is good for most secret doors (see the sample DCs in the search skill description). And rogues/rangers who invest in skills really should be dynamite at it because they are effective looters/trap and snare finders. But that doesn't mean you need to rely on just the rogue taking 10 on the whole room and being sloppy about it. [/QUOTE]
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Specificicity of the Search skill?
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