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General Tabletop Discussion
*Pathfinder & Starfinder
Specify attack method? How strict
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<blockquote data-quote="KarinsDad" data-source="post: 5096087" data-attributes="member: 2011"><p>I'm not sure that the DM was playing gotcha and being a jerk in this case. You seem to be giving the benefit of the doubt to the player and not the DM.</p><p></p><p>I think 4E is cooperative, but I also think that some players take advantage of DMs. They become lazy or complacent or even feel that they are entitled. I do think that players should be paying attention and should know the rules, and every once in a while, a DM should hit a problem player with the "DM is God" bat.</p><p></p><p>Not often, just when the player is being a weenie or a whiner as in the example the OP gave.</p><p></p><p>And in the example he gave, he hardly touched the player with the "DM is God" bat. A single OA is nothing compared to what a DM can do. In this case, some players would go "Doh!, my bad" and others start an argument with the DM instead of sucking it up and paying attention in the future.</p><p></p><p>The game should be cooperative, but that means that it is not just the DM that has to cooperate, it's also the players. There is a social contract that the DM tries to present a fair and impartial and fun game, and the players do their part to help out with that as well (be on time, be prepared, know your PC, don't argue with the DM over something as trivial as an OA, don't shout out jokes while the Villain is delivering the serious soliloquy that the DM spent an hour drafting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />, etc.). This player did not sound cooperative, especially earlier on in the evening, so he was not necessarily undeserving of an OA (given what little information we know).</p><p></p><p>However, there are more subtle ways to deal with a problem player, starting with magic item distribution. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5096087, member: 2011"] I'm not sure that the DM was playing gotcha and being a jerk in this case. You seem to be giving the benefit of the doubt to the player and not the DM. I think 4E is cooperative, but I also think that some players take advantage of DMs. They become lazy or complacent or even feel that they are entitled. I do think that players should be paying attention and should know the rules, and every once in a while, a DM should hit a problem player with the "DM is God" bat. Not often, just when the player is being a weenie or a whiner as in the example the OP gave. And in the example he gave, he hardly touched the player with the "DM is God" bat. A single OA is nothing compared to what a DM can do. In this case, some players would go "Doh!, my bad" and others start an argument with the DM instead of sucking it up and paying attention in the future. The game should be cooperative, but that means that it is not just the DM that has to cooperate, it's also the players. There is a social contract that the DM tries to present a fair and impartial and fun game, and the players do their part to help out with that as well (be on time, be prepared, know your PC, don't argue with the DM over something as trivial as an OA, don't shout out jokes while the Villain is delivering the serious soliloquy that the DM spent an hour drafting ;), etc.). This player did not sound cooperative, especially earlier on in the evening, so he was not necessarily undeserving of an OA (given what little information we know). However, there are more subtle ways to deal with a problem player, starting with magic item distribution. :devil: [/QUOTE]
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