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General Tabletop Discussion
*Pathfinder & Starfinder
Specify attack method? How strict
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<blockquote data-quote="Mengu" data-source="post: 5096297" data-attributes="member: 65726"><p>In my games, I have to keep track of what my players have in their hands at all times, and what conditions they are inflicted by, because half the time they declare actions without realizing if what they are trying to do is possible or not, so you'll often hear me say things like:</p><p></p><p>"You're going to open the door with what? Your mouth?"</p><p></p><p>"You're going to Eldritch Blast, you know you have two orcs with big axes next to you right?"</p><p></p><p>"So with your third arm and third minor action you pull out a potion and administer it as what, a free action?"</p><p></p><p>"Kay, you quarry him, your turn ends. Next person is... Oh you want to change your action now you remember you're dazed?"</p><p></p><p>The DM has to be aware of a lot. I have to know the rules for all the PC's. I have to keep track of whether they have used their immediate action in a turn or not. I have to keep track of their status, remind them of ongoing damage, remind them to make saves at the end of their turn. In a similar fashion, I need someone on their team to keep me honest. I might forget that a zombie was hit by Dire Radiance, and move them toward the warlock. I might forget that the Sorcerer hit a goblin with burning spray last turn, and attack her with the goblin. So the PC's need to remind me of these things. It takes mutual effort to run a game without missing any rules. And even then, we sometimes forget stuff, and at the end of the game realize something that happened shouldn't have happened, but we don't worry about it too much and make a note to pay attention to it next time.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5096297, member: 65726"] In my games, I have to keep track of what my players have in their hands at all times, and what conditions they are inflicted by, because half the time they declare actions without realizing if what they are trying to do is possible or not, so you'll often hear me say things like: "You're going to open the door with what? Your mouth?" "You're going to Eldritch Blast, you know you have two orcs with big axes next to you right?" "So with your third arm and third minor action you pull out a potion and administer it as what, a free action?" "Kay, you quarry him, your turn ends. Next person is... Oh you want to change your action now you remember you're dazed?" The DM has to be aware of a lot. I have to know the rules for all the PC's. I have to keep track of whether they have used their immediate action in a turn or not. I have to keep track of their status, remind them of ongoing damage, remind them to make saves at the end of their turn. In a similar fashion, I need someone on their team to keep me honest. I might forget that a zombie was hit by Dire Radiance, and move them toward the warlock. I might forget that the Sorcerer hit a goblin with burning spray last turn, and attack her with the goblin. So the PC's need to remind me of these things. It takes mutual effort to run a game without missing any rules. And even then, we sometimes forget stuff, and at the end of the game realize something that happened shouldn't have happened, but we don't worry about it too much and make a note to pay attention to it next time. [/QUOTE]
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Specify attack method? How strict
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