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General Tabletop Discussion
*Pathfinder & Starfinder
Specify attack method? How strict
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<blockquote data-quote="eamon" data-source="post: 5097409" data-attributes="member: 51942"><p>My point was that I doubt that harassing them and puninshing the group will improve players <em>to the point that they'll stop making mistakes</em>. So, let me rephrase: they'll improve - and pointing out annoying mistakes (particularly those that slow things down) <em>occasionally</em> is a good idea. But expecting that to fix the issue <em>entirely</em> is not - so rigorously punishing every mistake is not a good idea, because mistakes will still be made, and pointless (since you can't do anything about it) frustration arise.</p><p></p><p></p><p>Which was the entire point. I don't think it's <em>appropriate </em>for a DM to hide behind the rules. The rules don't require you to punish a character, particularly when it's clear that this interpretation was not intentional. You're punishing a player because you <em>want </em>them to suffer the consequences of failing to play by the rules, and are thus intentionally choosing an unfavorable interpretation.</p><p></p><p>That's fine - but that's not "the rules". Suggesting that the rules force your hand is simply asking for rules lawyering - not exactly my idea of fun during a session.</p></blockquote><p></p>
[QUOTE="eamon, post: 5097409, member: 51942"] My point was that I doubt that harassing them and puninshing the group will improve players [I]to the point that they'll stop making mistakes[/I]. So, let me rephrase: they'll improve - and pointing out annoying mistakes (particularly those that slow things down) [I]occasionally[/I] is a good idea. But expecting that to fix the issue [I]entirely[/I] is not - so rigorously punishing every mistake is not a good idea, because mistakes will still be made, and pointless (since you can't do anything about it) frustration arise. Which was the entire point. I don't think it's [I]appropriate [/I]for a DM to hide behind the rules. The rules don't require you to punish a character, particularly when it's clear that this interpretation was not intentional. You're punishing a player because you [I]want [/I]them to suffer the consequences of failing to play by the rules, and are thus intentionally choosing an unfavorable interpretation. That's fine - but that's not "the rules". Suggesting that the rules force your hand is simply asking for rules lawyering - not exactly my idea of fun during a session. [/QUOTE]
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Specify attack method? How strict
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