Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Speculating about the future of the D&D industry/community in a post-5E world
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6343527" data-attributes="member: 996"><p>Very true, but there's nothing new that makes 5e any more of a draw (other than a new box on the shelf, that is - that's something). </p><p></p><p>The Encounters program is about it as far as trying to /attract/ new players go. And, casual play is a great way to introduce new players. I've seen it first hand, it's only one data-point, but the FLGS where I've alternately run and played encounters has 30 or so regulars, only half a dozen of whom had played D&D before showing up for Encounters. Three of the 5 current DMs started with Encounters, two of them were running games within less than a year of first playing it. And, that doesn't count the folks who started with Encounters, formed into groups and moved on to home campaigns (don't know how long those lasted, but there were several of them). </p><p></p><p>That sounds all rosy, but, at the same time, the edition-war rift in the existing community meant there were a lot of established players who were only buying from one segment of the industry, and the new players, in turn, weren't much drawn to that segment. So Encounters might have added more gamers without adding much in overall industry sales. Conversely, when d20 made a big splash by going Open-Source, lots of new (and old) companies produced lots of new nominally-compatible games and supplements that were complementary to D&D, so any new players added were potential customers of a lot more product, and, perhaps more importantly, longtime D&D-only players were finally given a path to other products, as well. So it might have been that the OGL helped grow industry sales without necessarily adding a corresponding number of new players. (For that matter, it's hard to blame D&D for not attracting new players in the 90s, when CCGs and LARPs drew off a lot of potential TTRPGers).</p><p></p><p>So, 5e still has Encounters, and with product on the shelf, there's something to buy. That's good. Really, it's fantastic - that Encounters kept retaining players and staying active in stores even with no new product for those stores for two years bordered on a miracle. The prospect of something new should really kick things up into high gear.</p><p></p><p>The snag I see is that Encounters looks poised to become less casual play and more Living Campaign style. No more, 'oh your character died, erase 4 surges and we'll see you next week.' Certificates to prove you have magic items. That kinda thing. We'll see how it shakes out, but that may make it a little harder for the program to attract (and more importantly retain) new-to-the-hobby players. OTOH, it might well attract/retain /returning/ players - that vast pool of guys now in their peak earning years who tried, or at least bought (or found under the Christmas tree one year), D&D as kids in the fad years and haven't been seen since.</p><p></p><p>That is, if there's some peep in the mainstream to remind them of it... for years, a few voices have been saying that WotC should finally do some mainstream advertising, maybe it's time?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6343527, member: 996"] Very true, but there's nothing new that makes 5e any more of a draw (other than a new box on the shelf, that is - that's something). The Encounters program is about it as far as trying to /attract/ new players go. And, casual play is a great way to introduce new players. I've seen it first hand, it's only one data-point, but the FLGS where I've alternately run and played encounters has 30 or so regulars, only half a dozen of whom had played D&D before showing up for Encounters. Three of the 5 current DMs started with Encounters, two of them were running games within less than a year of first playing it. And, that doesn't count the folks who started with Encounters, formed into groups and moved on to home campaigns (don't know how long those lasted, but there were several of them). That sounds all rosy, but, at the same time, the edition-war rift in the existing community meant there were a lot of established players who were only buying from one segment of the industry, and the new players, in turn, weren't much drawn to that segment. So Encounters might have added more gamers without adding much in overall industry sales. Conversely, when d20 made a big splash by going Open-Source, lots of new (and old) companies produced lots of new nominally-compatible games and supplements that were complementary to D&D, so any new players added were potential customers of a lot more product, and, perhaps more importantly, longtime D&D-only players were finally given a path to other products, as well. So it might have been that the OGL helped grow industry sales without necessarily adding a corresponding number of new players. (For that matter, it's hard to blame D&D for not attracting new players in the 90s, when CCGs and LARPs drew off a lot of potential TTRPGers). So, 5e still has Encounters, and with product on the shelf, there's something to buy. That's good. Really, it's fantastic - that Encounters kept retaining players and staying active in stores even with no new product for those stores for two years bordered on a miracle. The prospect of something new should really kick things up into high gear. The snag I see is that Encounters looks poised to become less casual play and more Living Campaign style. No more, 'oh your character died, erase 4 surges and we'll see you next week.' Certificates to prove you have magic items. That kinda thing. We'll see how it shakes out, but that may make it a little harder for the program to attract (and more importantly retain) new-to-the-hobby players. OTOH, it might well attract/retain /returning/ players - that vast pool of guys now in their peak earning years who tried, or at least bought (or found under the Christmas tree one year), D&D as kids in the fad years and haven't been seen since. That is, if there's some peep in the mainstream to remind them of it... for years, a few voices have been saying that WotC should finally do some mainstream advertising, maybe it's time? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Speculating about the future of the D&D industry/community in a post-5E world
Top