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Speculating On Outcomes from How Magic Works
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<blockquote data-quote="Maxperson" data-source="post: 8419094" data-attributes="member: 23751"><p>I think people being creative would try and figure out a way in which that thaumaturgical field could be used to build magical devices to automate the creation of more magical devices. You'd see a merging, not a drop.</p><p></p><p>I think this would be based on social class. The poor wouldn't have the means to learn or acquire expensive things to make their own stuff. They would buy mass produced stuff and just use it longer since time and heirlooms gain power. The wealthier people would make their own to get the power sooner. Since there are generally many more poorer people, mass produced items will still do well.</p><p></p><p>I think you'll end up a lot like our own world. A lot of urban areas, but that many people in urban areas will still need a lot of grain and meat raised in rural ones, so there will still be a large rural population.</p><p></p><p>That many magic items will mean that armies and guards are equipped with them, making it harder to get away with being a bad guy. Individuals will have items to allow them to compete with bad guys on the magical front, and at HQ will divination items, truth items, etc. There will also be far fewer monster attacks on towns and cities. You'll need to keep that in mind when coming up with villains and quest ideas.</p><p></p><p>Not me. My personal preference is far fewer magic items, but have items of greater power.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8419094, member: 23751"] I think people being creative would try and figure out a way in which that thaumaturgical field could be used to build magical devices to automate the creation of more magical devices. You'd see a merging, not a drop. I think this would be based on social class. The poor wouldn't have the means to learn or acquire expensive things to make their own stuff. They would buy mass produced stuff and just use it longer since time and heirlooms gain power. The wealthier people would make their own to get the power sooner. Since there are generally many more poorer people, mass produced items will still do well. I think you'll end up a lot like our own world. A lot of urban areas, but that many people in urban areas will still need a lot of grain and meat raised in rural ones, so there will still be a large rural population. That many magic items will mean that armies and guards are equipped with them, making it harder to get away with being a bad guy. Individuals will have items to allow them to compete with bad guys on the magical front, and at HQ will divination items, truth items, etc. There will also be far fewer monster attacks on towns and cities. You'll need to keep that in mind when coming up with villains and quest ideas. Not me. My personal preference is far fewer magic items, but have items of greater power. [/QUOTE]
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