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General Tabletop Discussion
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Speculating On Outcomes from How Magic Works
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<blockquote data-quote="TwoSix" data-source="post: 8419128" data-attributes="member: 205"><p>I think a lot would depend on whether or not magical item creation is a function purely of dedicated labor and technique, or whether or not reagents and materials are still required and thus become a limiting factor on magic item adoption. If magic isn't limited by rare materials, then essentially Youtube crafting tutorials change the world.</p><p></p><p>A worldwide thaumatological field essentially acts as a new electricity grid that isn't dependent on connection with existing infrastructure. Depending on how much of water/food/electricity/sewer magic can replace, you'd probably see a general diffusion of population, although you'd still people congregating to benefit from the network effects of shared magic item usage. Plus, I doubt even magic can replace the desire to sample new foods, meet new people, and share in communal experiences, so the benefits of urban living aren't going to go away. </p><p></p><p>Realistically, the balance of communal living to individual living would depend on magic efficiency. If a magic item that benefits 1000 people is a lot cheaper/easier than 1000 magic items that benefit an individual, you'll see more push to urbanize/congregate. Whereas, say the thaumatological field gets drained via constant usage by large amount of magic; then you'd see a push for people to spread out more.</p><p></p><p>I'd also expect to see a large religious revival; physical and spiritual magic verify that the world isn't purely materialistic, that the universe fundamentally operates via <em>intent</em>. The existence of spirits and long hidden populations of magical folk prove that any religious mythology could easily have been real even to those who are non-believers.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8419128, member: 205"] I think a lot would depend on whether or not magical item creation is a function purely of dedicated labor and technique, or whether or not reagents and materials are still required and thus become a limiting factor on magic item adoption. If magic isn't limited by rare materials, then essentially Youtube crafting tutorials change the world. A worldwide thaumatological field essentially acts as a new electricity grid that isn't dependent on connection with existing infrastructure. Depending on how much of water/food/electricity/sewer magic can replace, you'd probably see a general diffusion of population, although you'd still people congregating to benefit from the network effects of shared magic item usage. Plus, I doubt even magic can replace the desire to sample new foods, meet new people, and share in communal experiences, so the benefits of urban living aren't going to go away. Realistically, the balance of communal living to individual living would depend on magic efficiency. If a magic item that benefits 1000 people is a lot cheaper/easier than 1000 magic items that benefit an individual, you'll see more push to urbanize/congregate. Whereas, say the thaumatological field gets drained via constant usage by large amount of magic; then you'd see a push for people to spread out more. I'd also expect to see a large religious revival; physical and spiritual magic verify that the world isn't purely materialistic, that the universe fundamentally operates via [i]intent[/i]. The existence of spirits and long hidden populations of magical folk prove that any religious mythology could easily have been real even to those who are non-believers. [/QUOTE]
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