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General Tabletop Discussion
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Speculating On Outcomes from How Magic Works
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<blockquote data-quote="doctorbadwolf" data-source="post: 8419149" data-attributes="member: 6704184"><p>Definitely a mix. Rare materials are rarely required for magic, but they do have benefits, especially for big magic. </p><p></p><p>Of course. I figure what is most likely is that folks who want to live in the country will have an easier time convincing themselves to just do it, and more folks who are on the fence will move out to the country, and fewer people will move from the country to the city, compared to now. </p><p></p><p>I think the T-field is pretty constant, with some ley lines and nodes and such. I definitely think that efficiency goes both ways depending on the magic being done. An item with a very individual and personal benefit doesn’t work well when widely shared, whereas stuff like street cleaning magic is stronger the more people interact with it. </p><p></p><p>Absolutely! The revelation that gods are real is the most transformative aspect of this premise, by far.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8419149, member: 6704184"] Definitely a mix. Rare materials are rarely required for magic, but they do have benefits, especially for big magic. Of course. I figure what is most likely is that folks who want to live in the country will have an easier time convincing themselves to just do it, and more folks who are on the fence will move out to the country, and fewer people will move from the country to the city, compared to now. I think the T-field is pretty constant, with some ley lines and nodes and such. I definitely think that efficiency goes both ways depending on the magic being done. An item with a very individual and personal benefit doesn’t work well when widely shared, whereas stuff like street cleaning magic is stronger the more people interact with it. Absolutely! The revelation that gods are real is the most transformative aspect of this premise, by far. [/QUOTE]
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