Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Speculating On Outcomes from How Magic Works
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 8419161" data-attributes="member: 23751"><p>If you can't afford it, it's better to get the cheaper and less powerful version than nothing at all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That really depends on how much innovation there is and if magic items break down over time. If there's innovation and suddenly they're coming out with the new Nokia Magicphone XVII or someone came up with a new magical chip clip, then there will be demand from those of less means for those items. If there little innovation, then yes, over time people will simply stop needing to buy items and mass production would die off. </p><p></p><p>If you go with the latter, you need to consider where in that process your game takes place. If near the beginning, mass production will still be thriving. If near the end, there may be no mass production left at all.</p><p></p><p>Modern technology has brought many people into population centers and city sizes have skyrocketed. All those people still need food, though and it doesn't grow in tight city quarters. At least not in enough quantity to come close to feeding the city. Large agricultural areas will be needed to sustain the cities. </p><p></p><p>Another possibility is that food could be created or multiplied with magic. People will probably want to focus on other things than magical food, clothing, and other basic needs for the items they make, so mass production would still be in demand for basic needs. People are plenty capable of sewing, gardening, etc. here on Earth and would save a lot of money if we did, but we'd rather just buy it. It keeps many businesses in business. I don't see that aspect of humanity changing with the advent of magic.</p><p></p><p>Whoops! I didn't realize that it was completely modern. I thought you were just heading that direction with the idea. My bad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Maxperson, post: 8419161, member: 23751"] If you can't afford it, it's better to get the cheaper and less powerful version than nothing at all. :) That really depends on how much innovation there is and if magic items break down over time. If there's innovation and suddenly they're coming out with the new Nokia Magicphone XVII or someone came up with a new magical chip clip, then there will be demand from those of less means for those items. If there little innovation, then yes, over time people will simply stop needing to buy items and mass production would die off. If you go with the latter, you need to consider where in that process your game takes place. If near the beginning, mass production will still be thriving. If near the end, there may be no mass production left at all. Modern technology has brought many people into population centers and city sizes have skyrocketed. All those people still need food, though and it doesn't grow in tight city quarters. At least not in enough quantity to come close to feeding the city. Large agricultural areas will be needed to sustain the cities. Another possibility is that food could be created or multiplied with magic. People will probably want to focus on other things than magical food, clothing, and other basic needs for the items they make, so mass production would still be in demand for basic needs. People are plenty capable of sewing, gardening, etc. here on Earth and would save a lot of money if we did, but we'd rather just buy it. It keeps many businesses in business. I don't see that aspect of humanity changing with the advent of magic. Whoops! I didn't realize that it was completely modern. I thought you were just heading that direction with the idea. My bad. :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Speculating On Outcomes from How Magic Works
Top