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General Tabletop Discussion
*Pathfinder & Starfinder
Speculation about interaction of AC and reflex defence
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<blockquote data-quote="Riley" data-source="post: 3821799" data-attributes="member: 12870"><p><strong>Speculation: Is AC just Reflex Defense plus armor bonus?</strong></p><p></p><p>I just had these thoughts, and haven't read any speculation yet on the subject, so I thought I'd throw it out there:</p><ul> <li data-xf-list-type="ul">Star Wars Saga Edition did away with AC (I hope this is right) and replaced it with attacks against Reflex Defense. </li> <li data-xf-list-type="ul">D&D is keeping AC. AC will have to scale over time to keep up with improving attack bonuses. (This is currently achieved by magic items, which are to be de-emphasized).</li> <li data-xf-list-type="ul">Touch AC is gone, but there's still a need to adjudicate touch attacks. After all, Plate Armor doesn't provide any protection against Shocking Grasp, or against being tackled. What would be the simplest measure of one's ability to avoid a touch attack? Presumably, one's reflex defence.</li> <li data-xf-list-type="ul">If Touch AC = Reflex Defense, it follows that AC = Reflex Defense + Armor bonus</li> </ul><p>It has a simple beauty to it: Touch AC is eliminated. Reflex defense will improve with advancement. Basing AC on Reflex Defense allows AC to improve organically without the need for a seperate progression.</p><p></p><p>Still, something also needs to be added to account for the negative effect of Plate Armor on one's ability to dodge things in the first place. Currently it's a limit on dexterity bonuses to armor class. However, it could be a reflex defense penalty. Say, Plate Armor has a +8 AC bonus, but a -3 Reflex Defense penalty. Still fairly elegant. Certainly moreso than the current "Max Dex Bonus" system.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Riley, post: 3821799, member: 12870"] [b]Speculation: Is AC just Reflex Defense plus armor bonus?[/b] I just had these thoughts, and haven't read any speculation yet on the subject, so I thought I'd throw it out there: [list] [*]Star Wars Saga Edition did away with AC (I hope this is right) and replaced it with attacks against Reflex Defense. [*]D&D is keeping AC. AC will have to scale over time to keep up with improving attack bonuses. (This is currently achieved by magic items, which are to be de-emphasized). [*]Touch AC is gone, but there's still a need to adjudicate touch attacks. After all, Plate Armor doesn't provide any protection against Shocking Grasp, or against being tackled. What would be the simplest measure of one's ability to avoid a touch attack? Presumably, one's reflex defence. [*]If Touch AC = Reflex Defense, it follows that AC = Reflex Defense + Armor bonus [/list] It has a simple beauty to it: Touch AC is eliminated. Reflex defense will improve with advancement. Basing AC on Reflex Defense allows AC to improve organically without the need for a seperate progression. Still, something also needs to be added to account for the negative effect of Plate Armor on one's ability to dodge things in the first place. Currently it's a limit on dexterity bonuses to armor class. However, it could be a reflex defense penalty. Say, Plate Armor has a +8 AC bonus, but a -3 Reflex Defense penalty. Still fairly elegant. Certainly moreso than the current "Max Dex Bonus" system. Thoughts? [/QUOTE]
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