Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7020841" data-attributes="member: 82106"><p>Well, 'classic' D&D was about testing the player. Characters were almost like units in a wargame back in the day. I'm not saying it wasn't RP, but the mindset came out of games, and it was primarily about the player, with characters being fairly secondary. So what the character's attributes were was relatively less important. Every character was pretty equal (in the original OD&D rules there were no attribute bonuses at all for instance) and it was about what you accumulated and what you DID with the character. If you had a certain character ability it was basically static and universal (all dwarves could detect sloping passages, it didn't matter what your WIS or INT was, nor was there an option to have some other ability instead). </p><p></p><p>Now, 2e started to diverge from that pattern to SOME extent, there were kits and a few build options, NWPs, etc and by then the emphasis of the game had shifted more onto what the characters were doing, what their story was, RPing them, etc. Still, aside from some random differences due to ability scores, a fighter was pretty much a fighter, etc. </p><p></p><p>4e certainly didn't invent the 'new way' here though, 3e definitely did that! By introducing feats if nothing else (though I would say ala-carte MCing and PrCs are at least as indicative of this) 3e made each character unique, though ironically the 'standard array' and point systems actually removed variations in ability scores. </p><p></p><p>Anyway, 4e definitely does internalize a lot more of what makes a character what he is, as part of its "all characters are heroes" ethos. Oddly the game didn't quite follow through on that mechanically, as items are pretty vital to all characters, at least until PHB3/DS introduced inherent bonuses (admittedly we used them as early as 2008 though). One of those interesting aspects of 4e where it promised and then stepped back a bit from fully delivering.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7020841, member: 82106"] Well, 'classic' D&D was about testing the player. Characters were almost like units in a wargame back in the day. I'm not saying it wasn't RP, but the mindset came out of games, and it was primarily about the player, with characters being fairly secondary. So what the character's attributes were was relatively less important. Every character was pretty equal (in the original OD&D rules there were no attribute bonuses at all for instance) and it was about what you accumulated and what you DID with the character. If you had a certain character ability it was basically static and universal (all dwarves could detect sloping passages, it didn't matter what your WIS or INT was, nor was there an option to have some other ability instead). Now, 2e started to diverge from that pattern to SOME extent, there were kits and a few build options, NWPs, etc and by then the emphasis of the game had shifted more onto what the characters were doing, what their story was, RPing them, etc. Still, aside from some random differences due to ability scores, a fighter was pretty much a fighter, etc. 4e certainly didn't invent the 'new way' here though, 3e definitely did that! By introducing feats if nothing else (though I would say ala-carte MCing and PrCs are at least as indicative of this) 3e made each character unique, though ironically the 'standard array' and point systems actually removed variations in ability scores. Anyway, 4e definitely does internalize a lot more of what makes a character what he is, as part of its "all characters are heroes" ethos. Oddly the game didn't quite follow through on that mechanically, as items are pretty vital to all characters, at least until PHB3/DS introduced inherent bonuses (admittedly we used them as early as 2008 though). One of those interesting aspects of 4e where it promised and then stepped back a bit from fully delivering. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
Top