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General Tabletop Discussion
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Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="Igwilly" data-source="post: 7021847" data-attributes="member: 6801225"><p>Not trying to start a flame war here, but at some time ago, I figured out a big difference between D&D 4e and “classic” D&D:</p><p>You know when people told about how 4e was an MMORPG? Well, 4e is, by no means, a video-game. However, if you start to compare electronic RPG genres with D&D editions, you see that 4e has a significant familiarity with another electronic RPG genre: <strong>Tactical RPG</strong>.</p><p>This doesn’t mean that 4e is a video-game, but rather that <em>D&D 4e is to classic D&D as Final Fantasy Tactics subseries are to the main series.</em></p><p>Due to tactical combat nature, the very adventuring structure changed. Encounters were no more numerous and quick, but fewer and more important. Terrain, area effects, distances, all of that matter much more here. Strategy was no longer the king: tactics was sovereign with it – strategy and tactics are different things. That’s a fundamental change in how encounters are made.</p><p>I already did a research about the Tactical RPG genre: once you realize the difference between them and traditional Western/Eastern RPGs, you will see that it’s more or less the same difference between D&D 4e and classic D&D.</p><p>This obviously has nothing to do with fluff, story or roleplay.</p><p>4e, despite the problems I stacked when I was playing, remains one of my favorite RPG systems; the nature of combat is still very appealing to me.</p></blockquote><p></p>
[QUOTE="Igwilly, post: 7021847, member: 6801225"] Not trying to start a flame war here, but at some time ago, I figured out a big difference between D&D 4e and “classic” D&D: You know when people told about how 4e was an MMORPG? Well, 4e is, by no means, a video-game. However, if you start to compare electronic RPG genres with D&D editions, you see that 4e has a significant familiarity with another electronic RPG genre: [B]Tactical RPG[/B]. This doesn’t mean that 4e is a video-game, but rather that [I]D&D 4e is to classic D&D as Final Fantasy Tactics subseries are to the main series.[/I] Due to tactical combat nature, the very adventuring structure changed. Encounters were no more numerous and quick, but fewer and more important. Terrain, area effects, distances, all of that matter much more here. Strategy was no longer the king: tactics was sovereign with it – strategy and tactics are different things. That’s a fundamental change in how encounters are made. I already did a research about the Tactical RPG genre: once you realize the difference between them and traditional Western/Eastern RPGs, you will see that it’s more or less the same difference between D&D 4e and classic D&D. This obviously has nothing to do with fluff, story or roleplay. 4e, despite the problems I stacked when I was playing, remains one of my favorite RPG systems; the nature of combat is still very appealing to me. [/QUOTE]
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