Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 7025239" data-attributes="member: 6696971"><p>Something interesting I want to note right quick about "feelz" versus design.</p><p></p><p>4e and Moldvay Basic are (IME - which is correct) the most tightly designed editions of D&D. They each have an explicit premise (MB as well-oiled, after map/key are created, nearly self-sustained content generating dungeon crawling machine...4e being closed scene resolution, player-driven, high octane action adventure centered around destined heroes ensconced in mythical conflict). Their build and resolution mechanics are "outcome-based" (engineered toward their respective premise) rather than attempting to model process.</p><p></p><p>Map/key + Role-centered classes + Exploration turns/rest + Wandering Monsters + Encounters + Reaction Adjustment. And all related.</p><p></p><p>Action Scenes charged with PC-centered conflict (from combat to parley to rooftop chase to escape from crumbling complex to infiltration/espionage to esoteric research to perilous journey, etc etc) + dynamic decision-points + universal narrative authority + scene resolution mechanics + failure isn't an endpoint.</p><p></p><p>Play snowballs naturally and premise-coherently in both systems.</p><p></p><p>But the "feelz" are rather different due to divergent premise. Nonetheless, they're still both very much D&D. And they both diverge in certain key ways from AD&D and 3.x (process-modeling rather than outcome-based design is a big area where they diverge from 3.x...universal narrative authority vs spellcaster exclusively, go to the action vs serial exploration, and scene resolution are areas where 4e diverges from both).</p><p></p><p>Resultantly, I would put Moldvay Basic MUCH CLOSER in the D&D family tree to 4e than to the others.</p><p></p><p>One final note to @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6780330" target="_blank">Parmandur</a></u></strong></em>. I think when you're trying to compare the D&D board games to 4e, you're rather showing your lack of familiarity. See my above. If anything, it's probably closer to a Moldvay Basic dungeon generator (where the map and key are generated at the moment of play). It has the basic exploration procedures (less Reaction) of Moldvay at its core. The only thing I can see it shares with actual 4e is VERY rough combat action economy, vanilla class features, and everyone has Dailies. If anything, it is an extraordinarily shallow mash-up of the two (which it isn't...sooo). And of course, most importantly, MB and 4e aren't board games. They're both actual RPGs where the shared, evolving fiction is the primary input for expansive play/action declaration & resolution (hat tip @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em> for robust, concise definition).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7025239, member: 6696971"] Something interesting I want to note right quick about "feelz" versus design. 4e and Moldvay Basic are (IME - which is correct) the most tightly designed editions of D&D. They each have an explicit premise (MB as well-oiled, after map/key are created, nearly self-sustained content generating dungeon crawling machine...4e being closed scene resolution, player-driven, high octane action adventure centered around destined heroes ensconced in mythical conflict). Their build and resolution mechanics are "outcome-based" (engineered toward their respective premise) rather than attempting to model process. Map/key + Role-centered classes + Exploration turns/rest + Wandering Monsters + Encounters + Reaction Adjustment. And all related. Action Scenes charged with PC-centered conflict (from combat to parley to rooftop chase to escape from crumbling complex to infiltration/espionage to esoteric research to perilous journey, etc etc) + dynamic decision-points + universal narrative authority + scene resolution mechanics + failure isn't an endpoint. Play snowballs naturally and premise-coherently in both systems. But the "feelz" are rather different due to divergent premise. Nonetheless, they're still both very much D&D. And they both diverge in certain key ways from AD&D and 3.x (process-modeling rather than outcome-based design is a big area where they diverge from 3.x...universal narrative authority vs spellcaster exclusively, go to the action vs serial exploration, and scene resolution are areas where 4e diverges from both). Resultantly, I would put Moldvay Basic MUCH CLOSER in the D&D family tree to 4e than to the others. One final note to @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6780330"]Parmandur[/URL][/U][/B][/I]. I think when you're trying to compare the D&D board games to 4e, you're rather showing your lack of familiarity. See my above. If anything, it's probably closer to a Moldvay Basic dungeon generator (where the map and key are generated at the moment of play). It has the basic exploration procedures (less Reaction) of Moldvay at its core. The only thing I can see it shares with actual 4e is VERY rough combat action economy, vanilla class features, and everyone has Dailies. If anything, it is an extraordinarily shallow mash-up of the two (which it isn't...sooo). And of course, most importantly, MB and 4e aren't board games. They're both actual RPGs where the shared, evolving fiction is the primary input for expansive play/action declaration & resolution (hat tip @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I] for robust, concise definition). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
Top