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Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7025336" data-attributes="member: 82106"><p>Essentials was just a huge wrong-headed mistake made by someone who neither understood nor believed in the product he was in charge of. It made no sense either business-wise, nor game-wise. Some of the Essentials material wasn't bad, but it in no way improved 4e. There were plenty of ways that could have been done, but it wasn't.</p><p></p><p>I will agree in a sense with one aspect of what you're saying. The time when actions would have made a difference was 2008, not 2010 or 2012. 4e shouldn't have been released in 2008, it simply was premature, but I've already made that case in earlier posts, so why rehash it. I also tend to think the game could have been flavored and had a few tweaks that would have pushed it a little more in the direction of seeming less radical a departure from previous editions in certain senses without really damaging the essence of the game. </p><p></p><p>For instance it seems like Druids and barbarians could have been in PHB1. Going further why was it a 30-level system and not a 20-level system, which is what all except BECMI and its successors have basically been. There could have been some more attention played to classic monster lore, and a few other things that could have just made things easier from a game design perspective.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7025336, member: 82106"] Essentials was just a huge wrong-headed mistake made by someone who neither understood nor believed in the product he was in charge of. It made no sense either business-wise, nor game-wise. Some of the Essentials material wasn't bad, but it in no way improved 4e. There were plenty of ways that could have been done, but it wasn't. I will agree in a sense with one aspect of what you're saying. The time when actions would have made a difference was 2008, not 2010 or 2012. 4e shouldn't have been released in 2008, it simply was premature, but I've already made that case in earlier posts, so why rehash it. I also tend to think the game could have been flavored and had a few tweaks that would have pushed it a little more in the direction of seeming less radical a departure from previous editions in certain senses without really damaging the essence of the game. For instance it seems like Druids and barbarians could have been in PHB1. Going further why was it a 30-level system and not a 20-level system, which is what all except BECMI and its successors have basically been. There could have been some more attention played to classic monster lore, and a few other things that could have just made things easier from a game design perspective. [/QUOTE]
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