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Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7025639" data-attributes="member: 82106"><p>Well, whether true or not, the tradition in the old days was for the DM to describe things in 'in-world' terms (IE feet, not squares). In fact I never heard the term 'squares' used during a game until 4e did it. There wasn't anything very difficult about saying "10 feet" and the mapper extending the line representing the wall one more square on his graph paper. Dialog was usually of the form "the hall extends another 40 feet to the east, and turns 90 degrees to the south in the last 10 feet"</p><p></p><p>Maybe people who played Moldvay Basic did it different, we never used those rules (We used the Holmes version at one point). I suspect it was a statement that was little noted and not long remembered by most.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7025639, member: 82106"] Well, whether true or not, the tradition in the old days was for the DM to describe things in 'in-world' terms (IE feet, not squares). In fact I never heard the term 'squares' used during a game until 4e did it. There wasn't anything very difficult about saying "10 feet" and the mapper extending the line representing the wall one more square on his graph paper. Dialog was usually of the form "the hall extends another 40 feet to the east, and turns 90 degrees to the south in the last 10 feet" Maybe people who played Moldvay Basic did it different, we never used those rules (We used the Holmes version at one point). I suspect it was a statement that was little noted and not long remembered by most. [/QUOTE]
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