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*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="The Fighter-Cricket" data-source="post: 7026136" data-attributes="member: 32852"><p>That sounds rather heavy in all of the context we live in. But I sadly have to second this argument. The thought of getting back to an ideal state of something which lies often in the past is overwhelming these days (and maybe has been there throughout human history). If I'm getting too political here, just tell me - but I think that overabundant nostalgia can be found today in the political sphere of the western world as well as in popular culture. Think about all the retro games that spring forth, think about the "arguments of purity" when something that is advertised as being a successor of a long lasting series of cultural products (games, movies, stuff) is being changed too much. I myself am a nostalgic guy - I still like quite a lot of the stuff I liked as a kid/teenager and like to see it revamped. But I know that out there some people have a very unhealthy relationship with nostalgia. </p><p></p><p>---</p><p></p><p>Overall I found the discussion about TotM very insightful - thanks to all of you! And I also want to emphasize the argument that the "feelz" of 4E are not only evoked through how it handles certain mechanics and how it plays. It is certainly influenced through wording alone ("natural language") and through marketing and what people told other people about 4E. In this regard the discussion came back quite organically to the OP's question.</p></blockquote><p></p>
[QUOTE="The Fighter-Cricket, post: 7026136, member: 32852"] That sounds rather heavy in all of the context we live in. But I sadly have to second this argument. The thought of getting back to an ideal state of something which lies often in the past is overwhelming these days (and maybe has been there throughout human history). If I'm getting too political here, just tell me - but I think that overabundant nostalgia can be found today in the political sphere of the western world as well as in popular culture. Think about all the retro games that spring forth, think about the "arguments of purity" when something that is advertised as being a successor of a long lasting series of cultural products (games, movies, stuff) is being changed too much. I myself am a nostalgic guy - I still like quite a lot of the stuff I liked as a kid/teenager and like to see it revamped. But I know that out there some people have a very unhealthy relationship with nostalgia. --- Overall I found the discussion about TotM very insightful - thanks to all of you! And I also want to emphasize the argument that the "feelz" of 4E are not only evoked through how it handles certain mechanics and how it plays. It is certainly influenced through wording alone ("natural language") and through marketing and what people told other people about 4E. In this regard the discussion came back quite organically to the OP's question. [/QUOTE]
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