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Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="cavalier973" data-source="post: 7026263" data-attributes="member: 91595"><p>To add to my previous comment (instead of editing it again), my initial observations about what made earlier editions "feel" a certain way are limited by my having to rely on the rules as written, since I have very little--well, actually, non-existent experience actually playing with the rules.</p><p></p><p>Reading the rules, I came to the conclusion that 4e dispensed with the management of the mundane, which in turn meant that the attritional aspects of the game were no longer present--at least, in the form to which they had been accustomed. There is resource management in 4e, but the resources that matter are the characters' inner qualities instead of the fear [edit: I meant gear] they carry.</p><p></p><p>So, imagine a B/X fighter getting separated from the group, then having his magic (talking!) sword stolen. He is going to have a difficult time, even if he manages to find or steal a weapon. It would be a question of whether he would survive the night, unless the player can figure out some clever way to leverage what his character has in his backpack to turn certain death into a fighting chance to live. In a certain way, that's awesome.</p><p></p><p>A 4e fighter in the same position could pick up a tree branch and probably be sitting on the dead body of the orc king when the rest of his party finally enters the throne room, because, in 4e, <em>the power is inside you!</em>--er, I mean, inside the character. In a certain way, that's awesome.</p><p></p><p>Anyway, that's the difference, as I see it.</p></blockquote><p></p>
[QUOTE="cavalier973, post: 7026263, member: 91595"] To add to my previous comment (instead of editing it again), my initial observations about what made earlier editions "feel" a certain way are limited by my having to rely on the rules as written, since I have very little--well, actually, non-existent experience actually playing with the rules. Reading the rules, I came to the conclusion that 4e dispensed with the management of the mundane, which in turn meant that the attritional aspects of the game were no longer present--at least, in the form to which they had been accustomed. There is resource management in 4e, but the resources that matter are the characters' inner qualities instead of the fear [edit: I meant gear] they carry. So, imagine a B/X fighter getting separated from the group, then having his magic (talking!) sword stolen. He is going to have a difficult time, even if he manages to find or steal a weapon. It would be a question of whether he would survive the night, unless the player can figure out some clever way to leverage what his character has in his backpack to turn certain death into a fighting chance to live. In a certain way, that's awesome. A 4e fighter in the same position could pick up a tree branch and probably be sitting on the dead body of the orc king when the rest of his party finally enters the throne room, because, in 4e, [I]the power is inside you![/I]--er, I mean, inside the character. In a certain way, that's awesome. Anyway, that's the difference, as I see it. [/QUOTE]
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