Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MwaO" data-source="post: 7026302" data-attributes="member: 12749"><p>Let's just grant that 4E marketing was unconsidered(which I've already said) and 5e data was down to a T(well, not really, but grant it for the moment). Here is an example of a problem because solely how of how the game is marketed compared to what the game actually says:</p><p>Claimed Magic Items were not calculated into the math via marketing.</p><p></p><p>According to page 133 of DMG, a PC ought to get about 1 good permanent magic item per 4 levels and a consumable every level when you <a href="http://www.enworld.org/forum/showthread.php?437937-Magic-Item-Math-of-5e" target="_blank">work out the math</a>. And specifically, someone interested in say hitting with a melee weapon likely ends up with about a +3 to hit/damage from a magic weapon.</p><p></p><p>There is no mention of magic items failing to change the math. In fact, when creating monsters from scratch, you lower the value of immunity to non-magical weapons based on level as an example. And for the most part, high CR creatures have a default AC of 19. That's fuzzy of course because of how 5e works, but that's the average AC.</p><p></p><p>-----</p><p></p><p>Now take a straightforward sword & board Fighter who does 1d8+5+2 damage with his longsword because he has a 20 Str. Take their friend who is exactly the same except she has a +3 longsword. They both fight an AC 19 Creature.</p><p></p><p>Fighter 1 has a +11 to hit(+5 stat, +6 prof), so he hits the creature on an 8(65% of the time) doing 1d8+5+2 or 11.5 = .65*11.5*4 = 29.9 damage is expected after 4 swings assuming no critical hits.</p><p>Fighter 2 has a +14 to hit(+5 stat, +6 prof, +3 magic), so she hits the creature on a 5(80%) doing 1d8+5+2+3 or 14.5 damage = .8*14.5*4 = 46.4 damage is expected after 4 swings assuming no critical hits.</p><p></p><p>Here's the problem:</p><p>It will take a group of 4 of the first kind of Fighter all doing Action Surge in the 1st round approximately 2.25 rounds to kill a CR 20 creature assuming the CR 20 creature doesn't take any of them out. i.e. odds are against them dropping the CR creature in round 2. Especially given two rounds of the CR 20 creature getting a chance to drop one of them.</p><p></p><p>It will take a group of 4 of the 2nd kind of Fighter all doing Action surge in the 1st round approximately 1.05 rounds to kill a CR 20 creature assuming the CR 20 creature doesn't take any of them out. i.e. odds are just barely against them dropping the CR creature in round 1 - and critical hits ought to make the difference on average. The CR 20 creature, on a poor initiative roll, might not even get to a chance to go.</p><p></p><p>-----</p><p></p><p>See what's going on here? One group of Fighters likely takes out an at-level challenge in a round, the other group of Fighters likely takes three rounds to do it. Magic items radically change how difficult a typical combat is going to be simply because a PC with one good magic item(and remember, that 20th level PC likely has <strong>five</strong>, one of which is likely <strong>better</strong> than a +3 weapon) doesn't behave in the same way that a PC without does.</p><p></p><p>Which is fine and not problematic at all provided the DMG tells you which party is at the correct power level in case someone didn't see the marketing about no magic items in the math.</p><p></p><p>Which it does not do...</p></blockquote><p></p>
[QUOTE="MwaO, post: 7026302, member: 12749"] Let's just grant that 4E marketing was unconsidered(which I've already said) and 5e data was down to a T(well, not really, but grant it for the moment). Here is an example of a problem because solely how of how the game is marketed compared to what the game actually says: Claimed Magic Items were not calculated into the math via marketing. According to page 133 of DMG, a PC ought to get about 1 good permanent magic item per 4 levels and a consumable every level when you [URL="http://www.enworld.org/forum/showthread.php?437937-Magic-Item-Math-of-5e"]work out the math[/URL]. And specifically, someone interested in say hitting with a melee weapon likely ends up with about a +3 to hit/damage from a magic weapon. There is no mention of magic items failing to change the math. In fact, when creating monsters from scratch, you lower the value of immunity to non-magical weapons based on level as an example. And for the most part, high CR creatures have a default AC of 19. That's fuzzy of course because of how 5e works, but that's the average AC. ----- Now take a straightforward sword & board Fighter who does 1d8+5+2 damage with his longsword because he has a 20 Str. Take their friend who is exactly the same except she has a +3 longsword. They both fight an AC 19 Creature. Fighter 1 has a +11 to hit(+5 stat, +6 prof), so he hits the creature on an 8(65% of the time) doing 1d8+5+2 or 11.5 = .65*11.5*4 = 29.9 damage is expected after 4 swings assuming no critical hits. Fighter 2 has a +14 to hit(+5 stat, +6 prof, +3 magic), so she hits the creature on a 5(80%) doing 1d8+5+2+3 or 14.5 damage = .8*14.5*4 = 46.4 damage is expected after 4 swings assuming no critical hits. Here's the problem: It will take a group of 4 of the first kind of Fighter all doing Action Surge in the 1st round approximately 2.25 rounds to kill a CR 20 creature assuming the CR 20 creature doesn't take any of them out. i.e. odds are against them dropping the CR creature in round 2. Especially given two rounds of the CR 20 creature getting a chance to drop one of them. It will take a group of 4 of the 2nd kind of Fighter all doing Action surge in the 1st round approximately 1.05 rounds to kill a CR 20 creature assuming the CR 20 creature doesn't take any of them out. i.e. odds are just barely against them dropping the CR creature in round 1 - and critical hits ought to make the difference on average. The CR 20 creature, on a poor initiative roll, might not even get to a chance to go. ----- See what's going on here? One group of Fighters likely takes out an at-level challenge in a round, the other group of Fighters likely takes three rounds to do it. Magic items radically change how difficult a typical combat is going to be simply because a PC with one good magic item(and remember, that 20th level PC likely has [B]five[/B], one of which is likely [B]better[/B] than a +3 weapon) doesn't behave in the same way that a PC without does. Which is fine and not problematic at all provided the DMG tells you which party is at the correct power level in case someone didn't see the marketing about no magic items in the math. Which it does not do... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
Top