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Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7026454" data-attributes="member: 82106"><p>Agreed! Actually, although I am a big fan of 4e, I have plenty of nostalgia for the days of yore, back in '75 when we sat in a tent at a picnic table by Coleman lantern light and first picked up our dice and pencils to venture forth into the black maw of the downward spiraling staircase leading to death and treasure! I think OD&D and its close spiritual successors, B/X in its various forms, are an excellent implementation of a game for that genre, probably never really surpassed by anything since. </p><p></p><p>I just found that I didn't want to play that game all the time anymore, after say 1978 it paled and got old and we yearned for a different sort of play experience, and discovered other RPGs that showed there were actually other sorts of RP experience that were possible. </p><p></p><p>4e was so intriguing and fun in that it brought a lot of that back to the D&D milieu. Its the way that it can combine exploring caverns and fighting demons with heroic action and story-aware play that gives it the 'feel' of 4e. The way it combines both highly tactical play AND directed story telling in one very D&D-like system was eye-opening, as it was something that many of us weren't able to accomplish on our own to any great degree.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7026454, member: 82106"] Agreed! Actually, although I am a big fan of 4e, I have plenty of nostalgia for the days of yore, back in '75 when we sat in a tent at a picnic table by Coleman lantern light and first picked up our dice and pencils to venture forth into the black maw of the downward spiraling staircase leading to death and treasure! I think OD&D and its close spiritual successors, B/X in its various forms, are an excellent implementation of a game for that genre, probably never really surpassed by anything since. I just found that I didn't want to play that game all the time anymore, after say 1978 it paled and got old and we yearned for a different sort of play experience, and discovered other RPGs that showed there were actually other sorts of RP experience that were possible. 4e was so intriguing and fun in that it brought a lot of that back to the D&D milieu. Its the way that it can combine exploring caverns and fighting demons with heroic action and story-aware play that gives it the 'feel' of 4e. The way it combines both highly tactical play AND directed story telling in one very D&D-like system was eye-opening, as it was something that many of us weren't able to accomplish on our own to any great degree. [/QUOTE]
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Speculation about "the feelz" of D&D 4th Edition
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