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General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7026873" data-attributes="member: 82106"><p>Yeah, I just don't understand the whole 'untenable' thing. I thought 4e's entire 'parcel' concept was a terrible idea, probably the worst thing that 4e ever did. We UTTERLY ignore that. I don't see any particular consequence to doing so. Obviously if you give away tons of higher level magic items to low level PCs that will have some impact on the game at a resource/numerical level, but things will still work, just with some understanding that encounters may need to be adjusted and whatever. Certainly it will still work as well as 3.x ever worked at all OOTB (assuming you even think 3.x worked at all OOTB, which I'd argue it didn't, but...).</p><p></p><p>This discussion is of course quite similar to that about TotM, if you're willing to just go ahead and do something in 4e it usually is no harder than with any older (or newer) edition. People may have been more reluctant to do it based on a perception that 4e "wasn't broken" and thus "shouldn't be fixed", but factually it doesn't arise from an actual difficulty in tweaking it. I mean, this is coming from a guy who ran stock 4e for 6 years, and then tweaked so much I now have my own game.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7026873, member: 82106"] Yeah, I just don't understand the whole 'untenable' thing. I thought 4e's entire 'parcel' concept was a terrible idea, probably the worst thing that 4e ever did. We UTTERLY ignore that. I don't see any particular consequence to doing so. Obviously if you give away tons of higher level magic items to low level PCs that will have some impact on the game at a resource/numerical level, but things will still work, just with some understanding that encounters may need to be adjusted and whatever. Certainly it will still work as well as 3.x ever worked at all OOTB (assuming you even think 3.x worked at all OOTB, which I'd argue it didn't, but...). This discussion is of course quite similar to that about TotM, if you're willing to just go ahead and do something in 4e it usually is no harder than with any older (or newer) edition. People may have been more reluctant to do it based on a perception that 4e "wasn't broken" and thus "shouldn't be fixed", but factually it doesn't arise from an actual difficulty in tweaking it. I mean, this is coming from a guy who ran stock 4e for 6 years, and then tweaked so much I now have my own game. [/QUOTE]
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Speculation about "the feelz" of D&D 4th Edition
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