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General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="Imaro" data-source="post: 7027365" data-attributes="member: 48965"><p>Honestly I think the majority of gamers just don't care. They don't analyze rpg's to the extent you do, they don't care about Forge theory, they have a simple criteria... was the game fun when I ran/played it. Now a game could set it's principles out, and provide transparency and all that but if ultiumately the experience it provides isn't fun for that particular player or DM well then how well designed and transparent it is doesn't mean anything because it wasn't fun. I would even go so far as to say many people (including me) would rather have a game that is "incoherent" and isn't beating them over the head with it's goals and ways to do things... that they can shape to their own specifications with a little work than a game that is well designed but with so much transparency, pushing of goals, etc that it feels restrained and on top of that isn't the style of game they have come to expect from a certain brand. I mean seriously the vast majority of gamers don't sit around and discuss game theory or design... they just play and are concerned with how that specific experience played out.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7027365, member: 48965"] Honestly I think the majority of gamers just don't care. They don't analyze rpg's to the extent you do, they don't care about Forge theory, they have a simple criteria... was the game fun when I ran/played it. Now a game could set it's principles out, and provide transparency and all that but if ultiumately the experience it provides isn't fun for that particular player or DM well then how well designed and transparent it is doesn't mean anything because it wasn't fun. I would even go so far as to say many people (including me) would rather have a game that is "incoherent" and isn't beating them over the head with it's goals and ways to do things... that they can shape to their own specifications with a little work than a game that is well designed but with so much transparency, pushing of goals, etc that it feels restrained and on top of that isn't the style of game they have come to expect from a certain brand. I mean seriously the vast majority of gamers don't sit around and discuss game theory or design... they just play and are concerned with how that specific experience played out. [/QUOTE]
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Speculation about "the feelz" of D&D 4th Edition
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