Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7027627" data-attributes="member: 82106"><p>Yeah, I'm not working on theorycraft. I played the character all the way through. Casting is POWERFUL, it grants you really extensive plot power, and the added advantage of ritual casting is pretty nice too. Again, its not really a matter of the isolated white box situation of "you're stuck in a room in combat with a battlemaster, too bad you're obviously not his equal in combat!" that matters to me, THAT is theory craft! </p><p></p><p>What matters is the totality of play. OTOH, to be perfectly frank, my transmuter wizard, a mountain dwarf with a high con, ain't really afraid to mix it up in melee combat all that much. His AC is 18 to start with, and he's got a Staff of Defense, so he can pretty well cast Shield at will (certainly enough times a day that calling his AC22 is quite fair). Sure, he's not going to stand face-to-face in melee with a battlemaster, or even the rogue, but they aren't going to even hit him automatically by a long shot, and that's assuming they DO get face-to-face, which again is already tantamount to failure on my part. </p><p></p><p>In the party he was part of all the characters did various memorable and interesting things in combat, and often it was the battlemaster, the EK, or the Rogue, that did the big stabby-stabby, but it was more often likely to be true that the wizard did a lot of damage and provided some key aspect of the situation with a spell that made victory possible, or animated an entire plan of action that allowed us to prevail over odds that weren't amenable to hacky-hacky. </p><p></p><p>I think 5e doesn't do badly in terms of giving everyone a degree of capability in a fight, certainly FAR FAR more so than any version of classic D&D. It is still less true than it was in 4e, which is definitely a key aspect of the 'feelz' of 4e. In 4e it was likely that the Rogue might have a utility power or even a combat power that would change the equation (Hide in Plain Sight for instance is a good example of one that could really change things). 5e tends, more than 4e, to restrict those things to casting, though it does provide half-casting subclasses of fighter and rogue that get at least a limited amount of the fun stuff. Tellingly in our group we ended up with a cleric, a wizard, an EK, and an Arcane Trickster as our lineup, and the battlemaster, who actually was an elf and had access to a cantrip (fire bolt IIRC).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7027627, member: 82106"] Yeah, I'm not working on theorycraft. I played the character all the way through. Casting is POWERFUL, it grants you really extensive plot power, and the added advantage of ritual casting is pretty nice too. Again, its not really a matter of the isolated white box situation of "you're stuck in a room in combat with a battlemaster, too bad you're obviously not his equal in combat!" that matters to me, THAT is theory craft! What matters is the totality of play. OTOH, to be perfectly frank, my transmuter wizard, a mountain dwarf with a high con, ain't really afraid to mix it up in melee combat all that much. His AC is 18 to start with, and he's got a Staff of Defense, so he can pretty well cast Shield at will (certainly enough times a day that calling his AC22 is quite fair). Sure, he's not going to stand face-to-face in melee with a battlemaster, or even the rogue, but they aren't going to even hit him automatically by a long shot, and that's assuming they DO get face-to-face, which again is already tantamount to failure on my part. In the party he was part of all the characters did various memorable and interesting things in combat, and often it was the battlemaster, the EK, or the Rogue, that did the big stabby-stabby, but it was more often likely to be true that the wizard did a lot of damage and provided some key aspect of the situation with a spell that made victory possible, or animated an entire plan of action that allowed us to prevail over odds that weren't amenable to hacky-hacky. I think 5e doesn't do badly in terms of giving everyone a degree of capability in a fight, certainly FAR FAR more so than any version of classic D&D. It is still less true than it was in 4e, which is definitely a key aspect of the 'feelz' of 4e. In 4e it was likely that the Rogue might have a utility power or even a combat power that would change the equation (Hide in Plain Sight for instance is a good example of one that could really change things). 5e tends, more than 4e, to restrict those things to casting, though it does provide half-casting subclasses of fighter and rogue that get at least a limited amount of the fun stuff. Tellingly in our group we ended up with a cleric, a wizard, an EK, and an Arcane Trickster as our lineup, and the battlemaster, who actually was an elf and had access to a cantrip (fire bolt IIRC). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
Top