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General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="Tony Vargas" data-source="post: 7027848" data-attributes="member: 996"><p>That's in reference 3.x being 'grid dependent,' I take it. The criticisms were lodged against real things present in 3.x - AoOs, positioning, counting diagonals, etc - but the sense of them, that it somehow (relative to AD&D, mind you, which was still pretty close to D&D wargaming roots in its 1st edition) prevented you from running the game 'TotM' (or, I suppose, even on non-gridded surface), was baseless. 4e & 5e were no better or worse in that sense - none of them gave support for the TotM method of tracking movement & position.</p><p></p><p></p><p> AFAICT, we're on the issue of homebrewing, here, and no, you're not really working a 'against the system' when homebrewing, rather, the headwind you can face comes from your players. In 3.x, players are empowered by choice & rewards for system mastery that are all predicated upon the rules being sacrosanct, any change could 'nerf' a combo or wreck a build, so resistance to homebrewing could be substantial. In 4e the player choices were still there, but as balance was more robust, the rewards for system mastery were lest modest, so the defense of same less entrenched. In 5e, the system calls for DM rulings from basic resolution on, so players become conditioned to accepting those, /and/ it presents modules and optional rules from the PH on - it's thus a small step to accept a homebrew modification or variant - and the optimal strategy is no longer mastering the system, but gaming the DM.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7027848, member: 996"] That's in reference 3.x being 'grid dependent,' I take it. The criticisms were lodged against real things present in 3.x - AoOs, positioning, counting diagonals, etc - but the sense of them, that it somehow (relative to AD&D, mind you, which was still pretty close to D&D wargaming roots in its 1st edition) prevented you from running the game 'TotM' (or, I suppose, even on non-gridded surface), was baseless. 4e & 5e were no better or worse in that sense - none of them gave support for the TotM method of tracking movement & position. AFAICT, we're on the issue of homebrewing, here, and no, you're not really working a 'against the system' when homebrewing, rather, the headwind you can face comes from your players. In 3.x, players are empowered by choice & rewards for system mastery that are all predicated upon the rules being sacrosanct, any change could 'nerf' a combo or wreck a build, so resistance to homebrewing could be substantial. In 4e the player choices were still there, but as balance was more robust, the rewards for system mastery were lest modest, so the defense of same less entrenched. In 5e, the system calls for DM rulings from basic resolution on, so players become conditioned to accepting those, /and/ it presents modules and optional rules from the PH on - it's thus a small step to accept a homebrew modification or variant - and the optimal strategy is no longer mastering the system, but gaming the DM. [/QUOTE]
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