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Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7028704" data-attributes="member: 82106"><p>I think you can kinda do this, but my experience with point systems is that there's ALWAYS loopholes. Any such system you can construct, I'll produce a power with it that will synergize with some class feature or simply sit at some corner of your math where it will create issues.</p><p></p><p>I just remember playing the old Champions game, was that it? The one where you could do stuff like invest your power into an item and it would be cheaper, etc. The guy running it was just crazy sure his tweaks to that thing would make every character work out to a decent power level. I seem to recall breaking it 2 ways. I made "the wizard" that was basically a D&D vancian caster with some items, he was stupid powerful as the various limitations made his 'spells' dirt cheap, but yet they were quite powerful in totality. The other one was Mold Man, who had tons of disabilities but which were all gameable. Of course any given system might not have THOSE specific pitfalls, but it WILL have some.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7028704, member: 82106"] I think you can kinda do this, but my experience with point systems is that there's ALWAYS loopholes. Any such system you can construct, I'll produce a power with it that will synergize with some class feature or simply sit at some corner of your math where it will create issues. I just remember playing the old Champions game, was that it? The one where you could do stuff like invest your power into an item and it would be cheaper, etc. The guy running it was just crazy sure his tweaks to that thing would make every character work out to a decent power level. I seem to recall breaking it 2 ways. I made "the wizard" that was basically a D&D vancian caster with some items, he was stupid powerful as the various limitations made his 'spells' dirt cheap, but yet they were quite powerful in totality. The other one was Mold Man, who had tons of disabilities but which were all gameable. Of course any given system might not have THOSE specific pitfalls, but it WILL have some. [/QUOTE]
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