Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7031514" data-attributes="member: 82106"><p>4e fights HAVE a cadence, 3.x fights are pretty much decided by how the dice fall, or by how much the PCs have tricked themselves out for the particular situation (and perhaps some combination of those things). Still, the actual MECHANICS of 4e combat are heavily based on 3.5 mechanics. They use basically the same grid concept, OAs, shifts, definitions of flanking and provoking, etc. 4e just got rid of the 'full round action' disaster. Instead it has its own version of multi-attacks that actually adds MORE action to the character instead of sucking them all away (and doesn't mandate that every combatant go down that road, though most do try to one extent or another due to the way damage bonuses work). </p><p></p><p>I'd say 4e's combat branches off from a basis of "3.5 combat perfected" and then adds in its own form of pacing, combat roles, and character balance to achieve a different overall feel. In a sense it wouldn't REALLY be that hard to graft 4e combat mechanics onto a 3.5 game. You'd have to change a lot of feats and whatnot, but in a fairly straightforward way (and you could probably borrow a lot of 4e ones as replacements). It wouldn't produce 4e combat, because of the cadence you mention, but it probably would be more fluid at least.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7031514, member: 82106"] 4e fights HAVE a cadence, 3.x fights are pretty much decided by how the dice fall, or by how much the PCs have tricked themselves out for the particular situation (and perhaps some combination of those things). Still, the actual MECHANICS of 4e combat are heavily based on 3.5 mechanics. They use basically the same grid concept, OAs, shifts, definitions of flanking and provoking, etc. 4e just got rid of the 'full round action' disaster. Instead it has its own version of multi-attacks that actually adds MORE action to the character instead of sucking them all away (and doesn't mandate that every combatant go down that road, though most do try to one extent or another due to the way damage bonuses work). I'd say 4e's combat branches off from a basis of "3.5 combat perfected" and then adds in its own form of pacing, combat roles, and character balance to achieve a different overall feel. In a sense it wouldn't REALLY be that hard to graft 4e combat mechanics onto a 3.5 game. You'd have to change a lot of feats and whatnot, but in a fairly straightforward way (and you could probably borrow a lot of 4e ones as replacements). It wouldn't produce 4e combat, because of the cadence you mention, but it probably would be more fluid at least. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
Top