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General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="Ilbranteloth" data-source="post: 7033761" data-attributes="member: 6778044"><p>I don't know where to jump back in, this seems like as good a place as any.</p><p></p><p>2e was designed in part to be backwards compatible with AD&D, although over time it started going beyond that, particularly when the <em>Complete</em> series came out, and even more so with <em>Combat and Tactics</em> and <em>Skills and Powers</em>. Having said that, they were still designed to work with the existing AD&D/2e system, as clunky as it might have been at times.</p><p></p><p>3e felt a lot like a more logical rewrite of the mess that 2e had become. When the issues with 3e became clear, 3.5e was another evolution. So while there were a lot of differences, they happened in a more gradual sense and a seemingly logical direction, even if you didn't agree with the ultimate direction they took.</p><p></p><p>And that's the point of the OP. While I think that what the original post considered the important factors in the "feelz" of D&D, 4e broke the mold. It was a bold move, and in some ways I applaud them for that.</p><p></p><p>5e isn't a return to AD&D or even any other edition. It has many elements of all of them, and a lot of it is new. But the difference (for me anyway) is that you don't quite notice that it's different until you pay attention. </p><p></p><p>It really is a lot more about perception than anything else I think. There were people who refused to make the switch to 2e, 3e, and even 5e. I think the main difference was that 4e had so many new features and approaches that a larger percentage of gamers objected. I do think it was harder to smooth over the transition to 4e because some things changed so much (like spellcasting and the role of magic items). And there's quite a bit of 5e material that I drop altogether because I just don't care for it. This is mostly lore and certain abilities. But I find the ruleset the most intuitive and easy to modify of any of them. And it feels more and more like AD&D to me, because that's the way I run it.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7033761, member: 6778044"] I don't know where to jump back in, this seems like as good a place as any. 2e was designed in part to be backwards compatible with AD&D, although over time it started going beyond that, particularly when the [I]Complete[/I] series came out, and even more so with [I]Combat and Tactics[/I] and [I]Skills and Powers[/I]. Having said that, they were still designed to work with the existing AD&D/2e system, as clunky as it might have been at times. 3e felt a lot like a more logical rewrite of the mess that 2e had become. When the issues with 3e became clear, 3.5e was another evolution. So while there were a lot of differences, they happened in a more gradual sense and a seemingly logical direction, even if you didn't agree with the ultimate direction they took. And that's the point of the OP. While I think that what the original post considered the important factors in the "feelz" of D&D, 4e broke the mold. It was a bold move, and in some ways I applaud them for that. 5e isn't a return to AD&D or even any other edition. It has many elements of all of them, and a lot of it is new. But the difference (for me anyway) is that you don't quite notice that it's different until you pay attention. It really is a lot more about perception than anything else I think. There were people who refused to make the switch to 2e, 3e, and even 5e. I think the main difference was that 4e had so many new features and approaches that a larger percentage of gamers objected. I do think it was harder to smooth over the transition to 4e because some things changed so much (like spellcasting and the role of magic items). And there's quite a bit of 5e material that I drop altogether because I just don't care for it. This is mostly lore and certain abilities. But I find the ruleset the most intuitive and easy to modify of any of them. And it feels more and more like AD&D to me, because that's the way I run it. [/QUOTE]
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