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Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7034817" data-attributes="member: 82106"><p>Here's what's weird about other versions of D&D. Take 'classic' D&D for example, there's NO EXPERIENCE at all for anything you do, except fighting. You get XP for treasure of course, but you could explore an entire dungeon level, map it all out, etc, and if you don't have an encounter (or happen upon some unguarded treasure) you will literally get ZERO XP by the rules, even if you disarm traps, figure out puzzles, find secret doors, sloping passages, and whatever else. </p><p></p><p>Now, 2e DOES address this, and I think 5e does too (not sure what all you get XP for besides fighting in 3.x), but 4e uniquely is the only D&D where just plain ADVENTURING is explicitly worth XP and its measured out in some degree of mechanically indicated way. 2e and 5e at least HAVE XP for 'doing stuff', but its not at all clear how much to give out or when or even exactly why. </p><p></p><p>Amusingly we stopped bothering with explicit XP, but even in just a spiritual sense the idea of character's learning from all the challenges they take on and things they achieve makes great sense, and we always progressed the characters based on that idea.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7034817, member: 82106"] Here's what's weird about other versions of D&D. Take 'classic' D&D for example, there's NO EXPERIENCE at all for anything you do, except fighting. You get XP for treasure of course, but you could explore an entire dungeon level, map it all out, etc, and if you don't have an encounter (or happen upon some unguarded treasure) you will literally get ZERO XP by the rules, even if you disarm traps, figure out puzzles, find secret doors, sloping passages, and whatever else. Now, 2e DOES address this, and I think 5e does too (not sure what all you get XP for besides fighting in 3.x), but 4e uniquely is the only D&D where just plain ADVENTURING is explicitly worth XP and its measured out in some degree of mechanically indicated way. 2e and 5e at least HAVE XP for 'doing stuff', but its not at all clear how much to give out or when or even exactly why. Amusingly we stopped bothering with explicit XP, but even in just a spiritual sense the idea of character's learning from all the challenges they take on and things they achieve makes great sense, and we always progressed the characters based on that idea. [/QUOTE]
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