Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7034921" data-attributes="member: 82106"><p>Yeah, I just thought that was an interesting aspect of 4e. I mean, you probably wouldn't have done that in any earlier edition (there were at least some mechanical uses of XP in 3.x, and it was pretty ingrained into 1e. 2e sort of started to bring it into the realm of story, but you still had the complex training rules and different advancement rates, XP bonuses for high stats, etc, which kinda told us that we SHOULD use XP.</p><p></p><p>5e, I think it really is just about as 'XP optional' as 4e, but there's STILL not quite the easy measuring stick of "you did 10 encounters, that should be worth a level" that you always get with 4e. There's just something about encounters, when things are part of them, the story DRIVES forwards. I rarely get that sinking feeling I'd used to get in an AD&D game when I was GMing and the players sort of just tossed everything on me to kickstart some action and the game started to wander around in the weeds of hanging around in taverns or something droll like that (not that a good focused tavern scene isn't great, but I have little use for the "we just go into the tavern 'cuz" thing). </p><p></p><p>Now, in 4e if the PCs "go into the tavern 'cuz", its basically GOT to be an SC, so there has to be some plot and etc that will happen. Granted, there's a chance the players won't help in supplying it, but everyone kinda knows how it goes, things ARE going to move forward. </p><p></p><p>I noticed our 5e game would sometimes have this issue too (I was only playing in 5e, not DMing). All of a sudden we'd kinda be at loose ends. You could 'run out of story' and there just isn't a set way of going forward. Its actually kind of weird for a game to have a space in which no aspect of play is engaged, there are no goals, nothing.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7034921, member: 82106"] Yeah, I just thought that was an interesting aspect of 4e. I mean, you probably wouldn't have done that in any earlier edition (there were at least some mechanical uses of XP in 3.x, and it was pretty ingrained into 1e. 2e sort of started to bring it into the realm of story, but you still had the complex training rules and different advancement rates, XP bonuses for high stats, etc, which kinda told us that we SHOULD use XP. 5e, I think it really is just about as 'XP optional' as 4e, but there's STILL not quite the easy measuring stick of "you did 10 encounters, that should be worth a level" that you always get with 4e. There's just something about encounters, when things are part of them, the story DRIVES forwards. I rarely get that sinking feeling I'd used to get in an AD&D game when I was GMing and the players sort of just tossed everything on me to kickstart some action and the game started to wander around in the weeds of hanging around in taverns or something droll like that (not that a good focused tavern scene isn't great, but I have little use for the "we just go into the tavern 'cuz" thing). Now, in 4e if the PCs "go into the tavern 'cuz", its basically GOT to be an SC, so there has to be some plot and etc that will happen. Granted, there's a chance the players won't help in supplying it, but everyone kinda knows how it goes, things ARE going to move forward. I noticed our 5e game would sometimes have this issue too (I was only playing in 5e, not DMing). All of a sudden we'd kinda be at loose ends. You could 'run out of story' and there just isn't a set way of going forward. Its actually kind of weird for a game to have a space in which no aspect of play is engaged, there are no goals, nothing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
Top