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Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7036452" data-attributes="member: 82106"><p>Yeah, the AD&D fighter literally has 2 class features. He gets up to 3 attacks per round at high levels (but remember, an attack is pretty abstract and simple, and does fairly basic damage, though he might get enough giant strength to make that fairly substantial). His other class feature is he gets a whole bunch of followers that are 9 levels lower than him, which he must pay a fortune to attract, and which he must pay to maintain. These guys are useless in adventuring terms, considering his appropriate foes are greater undead, the largest dragons, etc. If he's lucky he will get a leader for them that is of useful level, but presumably has to remain with the troops (preferably hidden in a stronghold where they might be safe) most of the time. If you are REALLY REALLY lucky, like a couple % chance, said leader might have a substantial magic item (and without magic items even a 7th level fighter follower is fairly weak, though you could obviously find stuff to equip them with, but again that's not part of your class features). </p><p></p><p>So, basically, the fighter's class features amount to a simple scaling of their basic function, and a story feature that contributes very little mechanically in most cases, and at best imposes a bunch of narrative constraints on the character. Its actually kinda grim! At least fighters have good saves and a really substantial amount of hit points, though that hardly makes them interesting to play...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7036452, member: 82106"] Yeah, the AD&D fighter literally has 2 class features. He gets up to 3 attacks per round at high levels (but remember, an attack is pretty abstract and simple, and does fairly basic damage, though he might get enough giant strength to make that fairly substantial). His other class feature is he gets a whole bunch of followers that are 9 levels lower than him, which he must pay a fortune to attract, and which he must pay to maintain. These guys are useless in adventuring terms, considering his appropriate foes are greater undead, the largest dragons, etc. If he's lucky he will get a leader for them that is of useful level, but presumably has to remain with the troops (preferably hidden in a stronghold where they might be safe) most of the time. If you are REALLY REALLY lucky, like a couple % chance, said leader might have a substantial magic item (and without magic items even a 7th level fighter follower is fairly weak, though you could obviously find stuff to equip them with, but again that's not part of your class features). So, basically, the fighter's class features amount to a simple scaling of their basic function, and a story feature that contributes very little mechanically in most cases, and at best imposes a bunch of narrative constraints on the character. Its actually kinda grim! At least fighters have good saves and a really substantial amount of hit points, though that hardly makes them interesting to play... [/QUOTE]
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