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Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="Lanefan" data-source="post: 7036931" data-attributes="member: 29398"><p>Why was the mage just standing there watching instead of sticking her nose in and trying to clobber something with her staff whenever she could? Yes, mages were poorer than others at physical combat, but that didn't mean they were completely helpless; and if you picked your spots well sometimes that occasional extra hit made all the difference.</p><p>This clearly points to one way in which the "feelz" of the game has changed through the years...some might say for the better, others not so much...and it started with original 2e's sharp turn towards playing more heroically-aligned individual characters to appease BADD and their ilk. With 4e it seemed to shift again, this time toward a more team-oriented approach as defined by the 4 roles: the overall party could in theory have any ethos it wanted (though coming out of 2e-3e many just stayed with Good/heroic) but within that party you're part of the usually-well-oiled team as long as you fulfill your role; and the whole becomes more than just the sum of the parts.</p><p></p><p>Lan-"it's difficult to pit your hirelings against each other when the game doesn't even have them any more"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7036931, member: 29398"] Why was the mage just standing there watching instead of sticking her nose in and trying to clobber something with her staff whenever she could? Yes, mages were poorer than others at physical combat, but that didn't mean they were completely helpless; and if you picked your spots well sometimes that occasional extra hit made all the difference. This clearly points to one way in which the "feelz" of the game has changed through the years...some might say for the better, others not so much...and it started with original 2e's sharp turn towards playing more heroically-aligned individual characters to appease BADD and their ilk. With 4e it seemed to shift again, this time toward a more team-oriented approach as defined by the 4 roles: the overall party could in theory have any ethos it wanted (though coming out of 2e-3e many just stayed with Good/heroic) but within that party you're part of the usually-well-oiled team as long as you fulfill your role; and the whole becomes more than just the sum of the parts. Lan-"it's difficult to pit your hirelings against each other when the game doesn't even have them any more"-efan [/QUOTE]
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Speculation about "the feelz" of D&D 4th Edition
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