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Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="Nagol" data-source="post: 7036942" data-attributes="member: 23935"><p>You are underselling the Fighter.</p><p></p><p>He is great at surviving with probably more than double the hp total of a matching magic-user (expects 5.5/ level plus up to +4 Con bonus compared to 2.5 per level + up to +2 Con bonus and gains 3 times the hp after name level +3 vs. +1) and a much better set of saving throws. He gets access to the best armour and has the best weapons known.</p><p></p><p>So we have a class that has the best non-magical AC (and greatest chance of best magical AC as well), highest expected hp, and best saving throws that also gets the most known weapons, best to-hit chance, and grows in number of attacks per round as he levels (ignoring the ability to just slaughter <1 HD critters). Weapon damage may seem paltry by modern edition standards, but 1d8 adds up when demon lords/gods like Lolth have 66 hp and the largest (non-deity) evil dragon only has 88! He also has the best chance of being able to use any found magic weapon and the static bonuses actually add a fair percentage of damage when your base is 1d8/1d12! Additionally, the game offers a modest number of ways to increase/replace your Strength score to gain a second bonus to-hit and damage beyond simple magic weapons.</p><p></p><p>The followers and keep are also noteworthy. The keep generates the most income of the class strongholds (though still nothing compared to treasure hoards). The followers offer the ability to project force in areas the fighter is not and to perform tasks (such as searching/traffic control/anomaly detection) in controlled areas that one person simply can't do. As for magic items for the leaders, the fighter can probably scrounge a few sets of old armour and weapons he has kicking around should he feel the need and gets unlucky with the follower gear.</p><p></p><p></p><p></p><p>His class feature is by and large being the one alive at the end to tell the stories. Breadth is gained outside his class abilities most notably through henchmen choices and miscellaneous magic items found.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7036942, member: 23935"] You are underselling the Fighter. He is great at surviving with probably more than double the hp total of a matching magic-user (expects 5.5/ level plus up to +4 Con bonus compared to 2.5 per level + up to +2 Con bonus and gains 3 times the hp after name level +3 vs. +1) and a much better set of saving throws. He gets access to the best armour and has the best weapons known. So we have a class that has the best non-magical AC (and greatest chance of best magical AC as well), highest expected hp, and best saving throws that also gets the most known weapons, best to-hit chance, and grows in number of attacks per round as he levels (ignoring the ability to just slaughter <1 HD critters). Weapon damage may seem paltry by modern edition standards, but 1d8 adds up when demon lords/gods like Lolth have 66 hp and the largest (non-deity) evil dragon only has 88! He also has the best chance of being able to use any found magic weapon and the static bonuses actually add a fair percentage of damage when your base is 1d8/1d12! Additionally, the game offers a modest number of ways to increase/replace your Strength score to gain a second bonus to-hit and damage beyond simple magic weapons. The followers and keep are also noteworthy. The keep generates the most income of the class strongholds (though still nothing compared to treasure hoards). The followers offer the ability to project force in areas the fighter is not and to perform tasks (such as searching/traffic control/anomaly detection) in controlled areas that one person simply can't do. As for magic items for the leaders, the fighter can probably scrounge a few sets of old armour and weapons he has kicking around should he feel the need and gets unlucky with the follower gear. His class feature is by and large being the one alive at the end to tell the stories. Breadth is gained outside his class abilities most notably through henchmen choices and miscellaneous magic items found. [/QUOTE]
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