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General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7037250" data-attributes="member: 82106"><p>Well, suppose you just scout really effectively, do a lot of research, talk to every former dungeon delver, etc and figure out how to avoid all the bad stuff without engaging with it? Yes, there's not a huge risk, but maybe that's because you spent a lot of table time mitigating it. That's sort of what's weird, you kinda get punished for that.</p><p></p><p>I mean, I'd say a good GM will give you XP for 'good play' or whatever, but the rules don't provide any guidance at all in 1e that I recall, and 2e's guidance is very particular (and 2e lost the 1gp=1xp for everyone paradigm, so you might get nothing even if you found the treasure unless you're a thief!). </p><p></p><p></p><p></p><p>Yeah, that's possible. I'm pretty fuzzy on 3e and 3.5 details. I never ran either game and haven't read the books in any systematic way. So, I guess its possible that 4e is following exactly in 3e's footsteps here, though actually 4e's XP system mostly reminds me of 2e (combat and quests) but with the addition of formal non-combat encounters adding a structured XP dimension. Now, its also possible to just use free-form exploration in 4e, in which case you get basically the 2e XP system, but a little more structured. Its always the case that how people use a game in actual play is going to make a significant difference in how it functions.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7037250, member: 82106"] Well, suppose you just scout really effectively, do a lot of research, talk to every former dungeon delver, etc and figure out how to avoid all the bad stuff without engaging with it? Yes, there's not a huge risk, but maybe that's because you spent a lot of table time mitigating it. That's sort of what's weird, you kinda get punished for that. I mean, I'd say a good GM will give you XP for 'good play' or whatever, but the rules don't provide any guidance at all in 1e that I recall, and 2e's guidance is very particular (and 2e lost the 1gp=1xp for everyone paradigm, so you might get nothing even if you found the treasure unless you're a thief!). Yeah, that's possible. I'm pretty fuzzy on 3e and 3.5 details. I never ran either game and haven't read the books in any systematic way. So, I guess its possible that 4e is following exactly in 3e's footsteps here, though actually 4e's XP system mostly reminds me of 2e (combat and quests) but with the addition of formal non-combat encounters adding a structured XP dimension. Now, its also possible to just use free-form exploration in 4e, in which case you get basically the 2e XP system, but a little more structured. Its always the case that how people use a game in actual play is going to make a significant difference in how it functions. [/QUOTE]
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Speculation about "the feelz" of D&D 4th Edition
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