Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7037269" data-attributes="member: 82106"><p>Right, he has a few of these small 'passive' advantages. His ability to use certain items COULD be very useful if they come up (IE the Rod of Lordly Might, possibly the strongest non-artifact in the game). Still, he's very narrow. His items all add to his combat ability, or maybe allow some enhanced leadership, or 'general athletics'. This can provide fighters that have specific abilities that go beyond hacking stuff up, and maybe even verge on some of the things wizards do by default, but overall its a pretty narrow shtick, even thieves have more (though maybe not better) options.</p><p></p><p></p><p>This is by no means a given though. There's no standard of wealth that exists in 1e. Beyond that if you play 'by the book' a HUGE, almost overwhelming, portion of a character's wealth is sucked up by training (I believe it is 1500gp x your level/level to reach the next level, multiplied by a DM determined 'quality factor'). If the DM sticks to that rule its unlikely you'll be very rich at all, unless he also gave out some outsized treasure hordes, or you got real lucky on the random treasure tables.</p><p></p><p>It certainly SEEMS like a lot of 1e would need rather rich characters to engage with (hirelings, freeholds, etc) but at the same time the game mechanics seem to point to a scenario where one scratches for every penny, even at name level.</p><p></p><p></p><p>And yet a thorough lack of such mechanics doesn't HELP, does it. The game basically says "your job is to break things, move heavy objects, and make sure the majority of monsters are engaged, and maybe kill them if they're not a really dire threat that warrants a spell." I agree that your character could be interesting, but so could the wizard in the same sense, and he's got a lot more 'game' to fall back on. I think we all played fighters, and nobody thinks you can't have a good time or anything, but lets not pretend you're on a par with an MU or a cleric/druid/illusionist except maybe at levels 1-5 at best.</p><p></p><p></p><p></p><p>Well, I had a 1e ranger (has a few extra features, but not really much, and spell-casting that is utterly trivial) and he's a lot of fun too, do the character's history, etc. I'd just say again that such histories, quirks, etc COULD belong to any character of any class. I don't understand why people trot them out as positive aspects of the 1e fighter when they don't attach to that class in any particular way. Is it just that you have no other way to engage with that character? I mean, my 14th level 1e wizard "Questioner of All Things" is a pretty interesting character too. He also casts 7th level spells and usually runs the show if he's around. Maybe I don't always feel like doing that, so my ranger, assassin, or thief get some playing time.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7037269, member: 82106"] Right, he has a few of these small 'passive' advantages. His ability to use certain items COULD be very useful if they come up (IE the Rod of Lordly Might, possibly the strongest non-artifact in the game). Still, he's very narrow. His items all add to his combat ability, or maybe allow some enhanced leadership, or 'general athletics'. This can provide fighters that have specific abilities that go beyond hacking stuff up, and maybe even verge on some of the things wizards do by default, but overall its a pretty narrow shtick, even thieves have more (though maybe not better) options. This is by no means a given though. There's no standard of wealth that exists in 1e. Beyond that if you play 'by the book' a HUGE, almost overwhelming, portion of a character's wealth is sucked up by training (I believe it is 1500gp x your level/level to reach the next level, multiplied by a DM determined 'quality factor'). If the DM sticks to that rule its unlikely you'll be very rich at all, unless he also gave out some outsized treasure hordes, or you got real lucky on the random treasure tables. It certainly SEEMS like a lot of 1e would need rather rich characters to engage with (hirelings, freeholds, etc) but at the same time the game mechanics seem to point to a scenario where one scratches for every penny, even at name level. And yet a thorough lack of such mechanics doesn't HELP, does it. The game basically says "your job is to break things, move heavy objects, and make sure the majority of monsters are engaged, and maybe kill them if they're not a really dire threat that warrants a spell." I agree that your character could be interesting, but so could the wizard in the same sense, and he's got a lot more 'game' to fall back on. I think we all played fighters, and nobody thinks you can't have a good time or anything, but lets not pretend you're on a par with an MU or a cleric/druid/illusionist except maybe at levels 1-5 at best. Well, I had a 1e ranger (has a few extra features, but not really much, and spell-casting that is utterly trivial) and he's a lot of fun too, do the character's history, etc. I'd just say again that such histories, quirks, etc COULD belong to any character of any class. I don't understand why people trot them out as positive aspects of the 1e fighter when they don't attach to that class in any particular way. Is it just that you have no other way to engage with that character? I mean, my 14th level 1e wizard "Questioner of All Things" is a pretty interesting character too. He also casts 7th level spells and usually runs the show if he's around. Maybe I don't always feel like doing that, so my ranger, assassin, or thief get some playing time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
Top