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Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="Garthanos" data-source="post: 7037391" data-attributes="member: 82504"><p>I am going with more yes less no... I wasnt quoting Gygax "word for word" but it was very close to a quasi-quote at least his thinking that anybody that stuck with the game he figured would gravitate to magic users because of power and choices. There was an awful lot of magic user advancement after 9th or tenth level.. and umm meh for the fighting man. I think the best Gygax had to offer for the high level fighter was maybe magic items at levels when MUs could change in to dragons and similar things going on.</p><p></p><p></p><p>The only 9+ adventuring i saw in the wild was much like the lower level adventuring... so this could have been theory and practice diverging. (not even sure what you are supposed to do with the castle)</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7037391, member: 82504"] I am going with more yes less no... I wasnt quoting Gygax "word for word" but it was very close to a quasi-quote at least his thinking that anybody that stuck with the game he figured would gravitate to magic users because of power and choices. There was an awful lot of magic user advancement after 9th or tenth level.. and umm meh for the fighting man. I think the best Gygax had to offer for the high level fighter was maybe magic items at levels when MUs could change in to dragons and similar things going on. The only 9+ adventuring i saw in the wild was much like the lower level adventuring... so this could have been theory and practice diverging. (not even sure what you are supposed to do with the castle) [/QUOTE]
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Speculation about "the feelz" of D&D 4th Edition
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