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General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="Neonchameleon" data-source="post: 7042770" data-attributes="member: 87792"><p>Gonna disagree hard with you there. One of the reasons the e-martial classes generally worked despite being AEU classes rather than AEDU classes was that there was a lot more fine tuning allowed when you hard-code that way and you can give boosts that might get slightly out of hand when e.g. an optimiser was allowed to combine the Slayer chassis with the Rain of Blows encounter power. And far more importantly <em>one of the things that the e-classes offered was choices for people who didn't want to either go wading through powers or end up in newbie traps</em>. You have 20 classes geared to your taste and what you are complaining about is that people who have different tastes from you have classes that fit their preferences better and you less well.</p><p></p><p>One of the things I wanted was a string of "class packages" a la the warpriest. "You take this combination of thematically linked powers and you get this bonus". Giving advantages to people who don't normally optimise and to people who just want simple abilities (for example you can easily use such pregens to break the "each encounter power only once").</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 7042770, member: 87792"] Gonna disagree hard with you there. One of the reasons the e-martial classes generally worked despite being AEU classes rather than AEDU classes was that there was a lot more fine tuning allowed when you hard-code that way and you can give boosts that might get slightly out of hand when e.g. an optimiser was allowed to combine the Slayer chassis with the Rain of Blows encounter power. And far more importantly [I]one of the things that the e-classes offered was choices for people who didn't want to either go wading through powers or end up in newbie traps[/I]. You have 20 classes geared to your taste and what you are complaining about is that people who have different tastes from you have classes that fit their preferences better and you less well. One of the things I wanted was a string of "class packages" a la the warpriest. "You take this combination of thematically linked powers and you get this bonus". Giving advantages to people who don't normally optimise and to people who just want simple abilities (for example you can easily use such pregens to break the "each encounter power only once"). [/QUOTE]
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Speculation about "the feelz" of D&D 4th Edition
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